Compared to the Wii; superior shaders, inferior poly count?

#1Phasmatis92Posted 10/29/2011 5:57:58 AM
Games like Nano Assault and Resident Evil Revelations makes it obvious that the 3DS is far more capable at handling shaders than the Wii, but (forgetting for a moment the performance overhead of running in 3D) its games do tend to look blockier in terms of polygon count, at least from what I've seen.
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#2Wynters387Posted 10/29/2011 6:07:45 AM(edited)
K

Edit: sorry about that TC . I'm on a phone and apparently went into the wrong topic. Testing and working
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#3Second_ChancesPosted 10/29/2011 6:30:56 AM
Yeah, that's pretty much right.

Otherwise it's GC/Wii level.
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#4pikachupwnagePosted 10/29/2011 6:37:53 AM
Second_Chances posted...
Yeah, that's pretty much right.

Otherwise it's Wii level.


fixed
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#5MicroOmegaManPosted 10/29/2011 1:39:10 PM
The thing I'm finding the most peculiar is texture quality. Often it doesn't even seem GameCube level, despite having more RAM than even the Wii. True, we don't know how much is available for sure (or split off for the OS), but it just seems like it should be more impressive in that regard than the current software shows.

Or maybe I'm just really underestimating the RAM needed for the shader effects.
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#6BladinPosted 10/29/2011 1:49:34 PM
Or it could be developers just not really putting on their gameface
#7vidalmorazaPosted 10/29/2011 1:53:16 PM
I guess is because the small screen and resolution, you can go away with low quality textures....
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#8strongo9Posted 10/29/2011 2:28:46 PM
Wii:

- higher polygon count
- higher resolution

3DS:

- more RAM
- better shaders

I'd say the two were about equal if they were both consoles, but the 3DS's smaller screens basically hides the fact that is has a lower polygon count and resolution. It's safe to say that when the really good looking 3DS games come out they will look better than Wii games.
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#9ORANGE666Posted 10/29/2011 2:34:30 PM(edited)
In order to put out Wii like graphics, the 3DS needs a lot of resources dedicated to shaders. This means less things going on screen and less objects such as enemies. For example if a Wii and 3DS game was multiplatform such as COD Black OPS, the 3DS would look better but will have less enemies on screen and poorer effects.
#10OmegaZero633Posted 10/29/2011 3:06:45 PM
ORANGE666 posted...
In order to put out Wii like graphics, the 3DS needs a lot of resources dedicated to shaders. This means less things going on screen and less objects such as enemies. For example if a Wii and 3DS game was multiplatform such as COD Black OPS, the 3DS would look better but will have less enemies on screen and poorer effects.

Edge of Time actually has the same amount of enemies on-screen as the Wii version, but does have worse effects.
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