Will we have the same software drought that the DS suffered from early on?

#194067Posted 6/12/2010 8:32:18 AM
I came into the DS scene fairly late at the end of 2006. Looking at a list I've compiled of the games I have and their year of release (not of purchase), I only have 6 games from 2005 and 2006. As long-time visitors of the DS board can attest to, the board was rife with topics about selling the DS or how people played more GBA games than DS ones. Even I had my doubts about the system at first, luckily things started picking up in 2008 for me, with the release of Kirby Super Star Ultra. Still, though, the early days of the DS were hard to go through and caused the community to praise some games more than it should have--some people put up with Lunar DS simply because it was the only RPG available at the time.

I think the DS suffered this because it was new technology. No one had programmed for two screens before and the touchscreen feature was apparently being forced by Nintendo, which I'm sure kept some developers away. Additionally, Nintendo didn't seem ultra-confident with it either, hailing it as a third pillar to the GBA in case it failed in its purpose, and this probably made developers a little hesitant about creating games for a system that didn't seem to be poised for success.

Unfortunately, it looks like the 3DS suffers from a few of these factors too. 3D is very much a new gimmick and I'm sure Nintendo will once again require that it be implemented in games. Luckily, it's less of a gameplay issue (like stylus controls) and more of a presentational aspect of a game, so it shouldn't affect games that much. Also, I've heard that the 3DS will have a switch to turn off the 3D for more traditional games.

Overall, I think we'll have the typical slow start any system suffers from simply because it's a new system. However, since I don't see the 3D capabilities as affecting gameplay, unlike the DS's two screens and touchscreen, I don't think it will take as long as it did for the DS to get games that aren't gimmicks.
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#2xCha0sPosted 6/12/2010 8:52:22 AM
on the other hand, i still think super mario 64 ds is awesome...and with the new analog stick it'll be better than ever.
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#3Sarick_LyrePosted 6/12/2010 9:48:15 PM
It will be like this. The early games will be either launch or early release titles from Nintendo or early release titles from big publishers who are attempting to sell units by having no competition and everyone who owns the system wants more games to try it out. They'll be the same quick entries into the market to make money.

This is just the way it works out. Majority of people at the end of a console life have like 10-20 (maybe 30) games anyway. So the fact they'll only have 1 or 2 for the first year or so is completely natural. The only real valid reason people complain so much is that not only is a new system unsupported the old system lost most of its support for the last period of its life as well. Meaning no real worthwhile releases for either system.

Takes about 3 years sometimes to get some of the better quality out of the system and its been like that for pretty much each one in recent times.
#4-Mecha-Posted 6/13/2010 4:46:34 PM
They already have the whole DS library, so they'll probably use that as an excuse.
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#594067(Topic Creator)Posted 6/15/2010 12:44:05 PM
Looks like we won't:
http://press.nintendo.com/E32010/3DS/FACT_E3_UpcomingGames_3DS.pdf

golin/harris
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21 games reviewed to date; latest review: Super Mario Galaxy 2 (Wii), Wild Guns (SNES/VC)
http://backloggery.com/94067
#694067(Topic Creator)Posted 6/15/2010 12:48:13 PM
Oh, and credit to Mango Sauce and 213.
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21 games reviewed to date; latest review: Super Mario Galaxy 2 (Wii), Wild Guns (SNES/VC)
http://backloggery.com/94067
#794067(Topic Creator)Posted 6/15/2010 1:19:16 PM
I don't normally do this, but I think I'll actually buy this the same year it comes out.
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21 games reviewed to date; latest review: Super Mario Galaxy 2 (Wii), Wild Guns (SNES/VC)
http://backloggery.com/94067