3DS Tech Explained [Speculation]

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6 years ago#1
Well, we all know that there's a front facing camera, so could it be that the camera detects the relative location of your eyes and then overlaps two "screens" over each other for the 3D effect?

If so, why isn't this technology used on computers with cameras? Or is it?

Speculate/confirm/deny here.
@2Great4U: Don't blame others for your own inabilities to clarify your thoughts. It's people like you that have destroyed this community. - RadicalShooter
6 years ago#2
I thought this was already covered.

Two effective sets of "screens" in the one 3D screen, each with a narrow viewing angle. When looking at it dead on, each eye only sees one of the "screens", and thus a stereoscopic effect is achieved.
6 years ago#3
Nope. To the best of my knowledge, the screen is designed so that each alternating column of pixels is viewable by only the left or right eye. This is what gives it the 3d effect.
6 years ago#4
Yeah, what Nerd said.
6 years ago#5
Playing "football" w/ hands, Bush elected into office (twice!), non-metric system, toothless gun carrying idiots. Oh yeah, we got our **** together...
6 years ago#6
First of all, the two front cameras are for taking 3D pictures.

The screen works just like original 3D. It puts out a single image that your eyes see as two and in turn combine the two images which give the images the appearance of depth.
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6 years ago#7
each alternating column of pixels is viewable by only the left or right eye

Where did you hear that they would be in columns? Couldn't they be in a grid?
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6 years ago#8

Remember all of those are assumptions but those assumptions are pretty sound.
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6 years ago#9
Ah there we go, sorry about that relsoft. I thought I had seen that post somewhere before...
6 years ago#10
I know you're all ****ing bricks over this resurgent 3D fad, but does anyone know if you can turn it off? That would be mega awesome.
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