3DS Tech Explained [Speculation]

#1holdthelemonPosted 6/16/2010 1:56:17 PM
Well, we all know that there's a front facing camera, so could it be that the camera detects the relative location of your eyes and then overlaps two "screens" over each other for the 3D effect?

If so, why isn't this technology used on computers with cameras? Or is it?

Speculate/confirm/deny here.
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#2TheDarkNerdPosted 6/16/2010 1:58:33 PM
I thought this was already covered.

Two effective sets of "screens" in the one 3D screen, each with a narrow viewing angle. When looking at it dead on, each eye only sees one of the "screens", and thus a stereoscopic effect is achieved.
#3Pliskin01Posted 6/16/2010 1:59:27 PM
Nope. To the best of my knowledge, the screen is designed so that each alternating column of pixels is viewable by only the left or right eye. This is what gives it the 3d effect.
#4Pliskin01Posted 6/16/2010 2:00:13 PM
Yeah, what Nerd said.
#5MajorRagePosted 6/16/2010 2:00:40 PM
Playing "football" w/ hands, Bush elected into office (twice!), non-metric system, toothless gun carrying idiots. Oh yeah, we got our **** together...
#6Hyrulesaver123Posted 6/16/2010 2:02:09 PM
First of all, the two front cameras are for taking 3D pictures.

The screen works just like original 3D. It puts out a single image that your eyes see as two and in turn combine the two images which give the images the appearance of depth.
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#7WetterdewPosted 6/16/2010 2:29:30 PM
each alternating column of pixels is viewable by only the left or right eye

Where did you hear that they would be in columns? Couldn't they be in a grid?
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#8relsoftPosted 6/16/2010 5:34:13 PM

Remember all of those are assumptions but those assumptions are pretty sound.

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#9Pliskin01Posted 6/16/2010 6:58:50 PM
Ah there we go, sorry about that relsoft. I thought I had seen that post somewhere before...
#10ArsicPosted 6/16/2010 7:50:01 PM
I know you're all ****ing bricks over this resurgent 3D fad, but does anyone know if you can turn it off? That would be mega awesome.