Does it play regular DS games in 3D?

#11PSI_GroundPosted 6/16/2010 10:59:50 PM
We're not sure.

We'll be sure to tell you when we do.
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#12X_Roxas_XPosted 6/16/2010 11:01:45 PM
Does the Wii add motion controls to GameCube games?

I'm getting sick of these stupid questions.
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#13relsoftPosted 6/16/2010 11:31:43 PM
I'm coding a 3d engine for the DS and I'm not even sure how the 3ds system works (until I get the specs that is. ;*) )

My guess is that to reduce load, the 3ds have some sort of "capture" system like the DS but does it in parallel and processes both 3d channels at the same time.

I would not be surprised if the 3ds has a dual processor much like the DS (arm9 and arm7) but in the 3ds' case it's prolly the same processors.

My free DS homebrews:
Space Impakto DS video:
#14Apeman1813Posted 6/16/2010 11:41:12 PM
Does the Wii add motion controls to GameCube games?

I'm getting sick of these stupid questions.

This isn't the same thing. Think about it. Your playing a regular DS game on your 3DS and you flip the 3D switch on. Would it change anything?

I believe if it were to change what you see, it wouldn't be too interesting and possibly rather pointless to do so.
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#15ManokadoboPosted 6/17/2010 12:04:48 AM
As far as using 3D in games without implementing anything new in the game itself, nVidia graphics cards have been able to add 3D to pretty much any PC game (with a 3D world, of course) just from a simple driver upgrade. It's not very optimized, and it doesn't work right for some games, but the developers of the games didn't have to touch a single piece of code on their part.

Things like motion controls have to be specifically added in just because it's not obvious to a computer that a vertical motion = slash of the player's sword. Someone has to add the code that takes the input and makes something out of it for the computer to use. With video, once the image has been created and processed, it's not the computer's problem anymore. It doesn't care what the pixels mean, it just knows how to send them out. If there's already code for that, then all 3D really requires is that it renders and sends another, slightly different image, and the hardware takes care of actually displaying it.
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