Some dude brought up a good point, will MGS3 be fully voiced and all cutscenes

#11xfactorPosted 6/17/2010 9:40:55 AM
Its confirmed to be a game through a press release. It also have a page on the 3DS and Konami E3 sites. Wouldn't make any sense if it is just a tech demo for E3 if they go all the way to make official sites for it.

http://www.konami.jp/kojima_pro/e3_2010/mgs3d/en/
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#12ohh42Posted 6/17/2010 9:52:23 AM
Well (even though it was on 2 discs) Metal Gear Solid: Twin Snakes was fully voiced and had full cutscenes and the Gamecube discs had about 1.8 GB of space I believe so we'll either see how much Hideo can pack into the 2GB he's working with, or we'll get 2 cartridges
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#13SragentThomPosted 6/17/2010 10:09:18 AM

From: ohh42 | #012
Well (even though it was on 2 discs) Metal Gear Solid: Twin Snakes was fully voiced and had full cutscenes and the Gamecube discs had about 1.8 GB of space I believe so we'll either see how much Hideo can pack into the 2GB he's working with, or we'll get 2 cartridges





Gamecube disks only hold around 1.4GB not 1.8GB(that's the psp.)

Besides no one the entire history of cartridges uses two carts for many different reasons One they will freeze when taking out the cartridge.Two how will you store save data?As of now You can't legally back up DS cartridge game savs.
#14SragentThomPosted 6/17/2010 10:10:32 AM

From: NinjaGamer_23 | #007
u have to install data onto the memory stick to have ingame voices.






This is not the PC or ps3.
#15SragentThomPosted 6/17/2010 10:12:34 AM

From: RE4FREAK | #009
The game size should be much smaller compared to the ps2 vers, since they will be shrinking all the data onto a portable (eg reduces the texture map size from the ps2). Let's not forget that they probably didn't fill up the entire ps2 disc space for the game, as well as the current compression technology they can use to compress the game size.




Sound actually take up lots space compared to textures.Compressing Audio would actually solve the problem of limited disk space.