From: TheDarkNerd | #005
Artistic direction and making good use of the power of the system is more important for visuals than sheer polygon count. Though good graphical capabilities do help.
Im pretty sure anybody who isent an xbox fanboy realises this.
A perfect example is fire emblem for gba.
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Not only does it suck, but it sucks for 2 AND A HALF HOURS. ~ Choco_hose on The Mist.