It would be cool if the 3D screen could follow headtracking.

#1TheDarkNerdPosted 6/21/2010 1:05:58 AM
If the screen could variably adjust its "dead zone", then it could use headtracking to alter the effect so that each eye always receives the effect. Too bad that doesn't seem to be the case, maybe next handheld.
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#2TheDarkNerd(Topic Creator)Posted 6/21/2010 1:10:47 AM
Though, giving this a little more thought, headtracking with some calibration could be used to "deaden" 3D the moment your eyes enter the dead zone, and still provide some headtracking perspective game. I imagine something like that could be used for an espionage game for seeing around corners. Mind you, the headtracking would have to be exaggerated a bit, but it could still work.
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#3Infamously91Posted 6/21/2010 2:34:13 AM
This console is perfectly capable of conducting head tracking just for the sake that it has a camera.. it's all whether or not the company decides to implement it in their came or not
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#4daodosPosted 6/21/2010 3:31:33 AM
The Nintendogs Iwata Ask interview confirmed head tracking didn't it?

They said it can recognize your face, and you could interact with the dog that way. IE Turn your head the dog mimics.
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#5TheDarkNerd(Topic Creator)Posted 6/21/2010 11:26:58 AM
But what I mean is, the 3D effect of the screen could shift, so that even if you tilt the system, the 3D part of the screen could adjust accordingly, so that no matter what angle you look at it, you get the 3D effect. That's something that the hardware would have to support, and I'm not even sure if the technology exists yet.
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#6MewKathyPosted 6/21/2010 11:35:21 AM
That would be cool, but I dont think it's possible yet :S
Even in movie theaters where they have 3D, I find there's a kind of "sweet spot" for maximum 3D action.

And what if there were two heads? Like a friend looking over your shoulder?
#7daodosPosted 6/26/2010 5:18:42 AM
well at least I hear the "sweet-spot" is easy to find and viewing angle is fairly big.
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