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Caverns of Freitag, just because almost know one knows what I'm taking about, it was only in turnbase(Mysterious Dungeon style) because of when it was developed, and is so primitive that any kind of remake would actually be a revival or reinvention.
Yup the Gameboy Advance one! All that magic and all those characters, and all those Emblems that can be won in battle strategically! Multiple branching storylines based on character choice. Multiple skill path trees based on job choice. The use of strategy in picking characters skills and jobs to complete missions. All 300+ Missions! Many many weapons to choose from including all the 'snap' weapons you can create. ala Monster Hunter on those Snap weapons.
Man, i just salivate thinking of the open ended possiblities of that game being redone as an action game with a heavy strategic slant! I could almost plan this game out myself! lol