Don't the 3D and the Gyroscope conflict?

#1TheUltimateStarPosted 7/3/2010 6:26:37 AM
We now all know about that sweet spot for the 3D to work.

Well, if you're playing a racing game or whatever else that happens to be utilizing the gyroscope, wouldn't it just be a pain in the ass to play?
#2TheUltimateStar(Topic Creator)Posted 7/3/2010 6:27:21 AM
Also, say good bye to 3D Trauma Center for the 3DS (unless they do it silhouette style like Nintendogs, which would just be fail).
#3Sarick_LyrePosted 7/3/2010 6:41:20 AM
You're suffering from narrow thinking.

When using a gyroscope game you could actually just move with the screen. All you have to do is actually move your head with the screen keeping them both at the same relative position. It really isn't hard to do. Or you can just turn 3D off and it would work as well.

Also, say good bye to 3D Trauma Center for the 3DS (unless they do it silhouette style like Nintendogs, which would just be fail).

Except it wouldn't be goodbye. You would just not be saying hello to 3D effects. Plus operations are always done on the touch screen so no gameplay is actually changed. I suppose one can argue that not changing isn't a positive but it isn't inherently a negative either.
#4Sir_EdwardPosted 7/3/2010 8:42:55 AM
But if you turn like that in Mario Kart or something, think of how many times you turn in just one race. Your neck would hurt after only one race, it wouldn't be a game you'd want to play. Not to mention if you wanna slide around corners (which a lot of people do for most corners) you'd have to turn your head then snap it back in the other direction. It'd be a fail design.

I personally think it'll end up being like the microphone where it'll just about never get used.
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#5GameDesignerSagePosted 7/3/2010 8:43:46 AM
No dev is going to turn down the biggest USP of the platform. For the first few years the statement "This is in 3D!" is going to be one of the biggest selling points for all games on the platform, and as such devs will want to create games where the action is on that widescreen, higher resolution 3D display.

Direct touch-based game concepts are not going to be very widespread on the 3DS. However, some games can translate to indirect touch-based controls. Trauma Center for example can make the jump, you just have to require an additional button for interaction (so basically it acts as the the left mouse button to the mouse).

For other direct touch-based games though (Like EBA / Ouendan) the concepts live and die by the requirement you directly touch the action.

As for 3D and gyro, a Nintendo engineer (Konno) stated they are actually working on that.
#6Sarick_LyrePosted 7/3/2010 9:08:52 AM
But if you turn like that in Mario Kart or something, think of how many times you turn in just one race. Your neck would hurt after only one race, it wouldn't be a game you'd want to play. Not to mention if you wanna slide around corners (which a lot of people do for most corners) you'd have to turn your head then snap it back in the other direction. It'd be a fail design.

The controls won't work like that in any racing game. When you turn a steering wheel you don't make the world tilt, the fact it has a screen at all prevents you using it like this. So parallax barrier 3D has nothing to do with arguing against using the controls like that. This isn't a Wii controller, you won't be using it to control individual objects (as long as the game is designed well and doesn't oversight this).

Think more on things like say moving the camera by moving the system and making it a window in which... you can I guess move. Or say tilting to roll a ball. Maybe tilting could literally turn the world around on purpose and make enemies and the like slide off whatever they were previously standing on.

There's definitely hundreds and thousands of things you can do with it if you are creative enough. You just have to work within the limitations it has, or you can always embrace them as a feature.
#7killer_chaosPosted 7/3/2010 10:26:24 AM
I'm pretty sure Nintendo will either make the slightest turn do enough turning in-game, or they will broadcast the messages like they do for Wii Sports and the like saying that after every 4 races you should take a break. Or something like that.

Maybe there can be a button (the L/R button) that allows you to turn sharp corners while you're turning. Remember, Nintendo has to playtest the game too. They don't wanna hurt themselves. ;)
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#8KK_SmoothPosted 7/3/2010 12:53:33 PM
The way I see it with games like Mario Kart, you will have the opportunity to pick and choose. Gyroscope without 3D or 3D with buttons instead of the gyroscope. There would be no reason not to try both
#9anythingisfinePosted 7/3/2010 1:43:12 PM
I personally think it'll end up being like the microphone where it'll just about never get used.

and this is the best damn thing they could do. using a feature just because it's there is a terrible idea, and a lot of games will be ruined, or at least made a lot worse by trying to do just that.

good developers will not force it into their games, they will use it when it will add something.

.
#10FlipManV3Posted 7/3/2010 2:02:45 PM
The 3D has probably enough range for you to view 3D while using the gyroscope in at least a small bit.
Plus, it really is not hard to go along with your head when going left/right.

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