Megaman Maverick Hunter X2?

#21GarbagePrincessPosted 7/8/2010 10:54:17 PM
Just out of curiosity, what layer of your anal region are you pulling these stats out from? Last I checked, Capcom considered Tatsunoko vs Capcom's sales to far exceed expectations, so it's far from a flop.

"Far exceeds expectations" means nothing, especially from a PR person. Did the game, released on the Wii (a very popular console), outsell Maverick Hunter X, a game consistently called a flop, on the PSP (a not-so-popular handheld)? Spoilers: no.

Tatsunoko vs. Capcom: http://www.vgchartz.com/game.php?id=41878
Maverick Hunter X: http://www.vgchartz.com/game.php?id=21410

As for Tri/Unite:

Monster Hunter Tri: http://www.vgchartz.com/game.php?id=26681
Monster Hunter Unite: http://www.vgchartz.com/game.php?id=18542

So, what you're saying is that Tri achieved mainstream success, even though it didn't quite sell as much as the PSP version, even in the United States? And the PSP had 3 versions, 2 of those individually outselling the Wii one and one of them pretty much matching it. Sounds like someone's a fanboy and/or fangirl!

inb4 "u cant trust vgcharz thye haet nintendou!!!1". If you have better stats than a quote from a moderator on Capcom's message boards that you've been holding out on us, go ahead and post them.
#22tirkaroPosted 7/9/2010 7:02:26 AM

From: GarbagePrincess | #021
>VG Chartz


HAHA, OH WOW.

Yeah, before/after you go WEL I LIEK FOR U TO FYND A BETTR SOURS. (Protip: There aren't any TRULY reliable sources on this stuff, so we can only go with what officials tell us.) read this
http://www.wired.com/gamelife/2008/06/why-we-dont-ref/

VG chartz' data is estimated so hard it isn't funny. Those Maverick Hunter stats are particularly suspicious-looking.
But even then....



Monster Hunter Tri: http://www.vgchartz.com/game.php?id=26681
Monster Hunter Unite: http://www.vgchartz.com/game.php?id=18542


*Monster Hunter Tri: Only been out for 10 weeks (And so far looks like it's selling faster, though I could be wrong.)
*Monster Hunter Unite: Been out for over 20 weeks.

See the problem here?
(Even then, both of those sales feel incredibly fabricated/estimated. Saying VG Chartz is a reliable source is like saying your computer is unhackable because you have Norton.)

Also, calling "FANBOY" because you don't agree with someone instantly makes your post 50% less credible, keep that in mind.
#23SragentThomPosted 7/9/2010 10:05:12 AM

From: grans | #019
Standard size yes, but most games don't take up the entire space, like MM Maverick Hunter X. Of the 1.8GB of allotted space, it only takes up about 400MB of it, not even 1/4 of the space. It wastes most of the storage. What i meant by largest UMD is the entire capacity.




Games will never take up the entire space for a number of obvious reasons.That game is still larger than most DS games so I don't see it as an issue.Beside the only ways of archive that much space is by having uncompressed audio,FMVs, and uncompressed music,or is a game uses pre rendered backgrounds.
#24xnamkcorPosted 7/9/2010 10:31:20 AM
"Beside the only ways of archive that much space is by having uncompressed audio,FMVs, and uncompressed music,or is a game uses pre rendered backgrounds."

I remember Sonic & Knuckles Collection for PC threw in a bunch of WAV soundtracks and 1024x768 BMP wallpapers.
#25MasterOtenkoPosted 7/9/2010 10:50:09 AM
Well at least one that doesn't completely suck for SNES games that require as much precise movement and whatnot as the X games.

Logitech Precision. Ten bucks. Better than any other (non-analog) controller ever created.
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Unyu! Unya!
#26SragentThomPosted 7/9/2010 11:15:06 AM

From: xnamagem | #024
"Beside the only ways of archive that much space is by having uncompressed audio,FMVs, and uncompressed music,or is a game uses pre rendered backgrounds."

I remember Sonic & Knuckles Collection for PC threw in a bunch of WAV soundtracks and 1024x768 BMP wallpapers.




Hell the Sega Mega Collection contain movies and music that take up majority space .
#27gransPosted 7/9/2010 11:15:36 AM

From: SragentThom | #023
Games will never take up the entire space for a number of obvious reasons.That game is still larger than most DS games so I don't see it as an issue.Beside the only ways of archive that much space is by having uncompressed audio,FMVs, and uncompressed music,or is a game uses pre rendered backgrounds.


I wasn't try to start a debate about how much capacity a UMD is. I was trying to say that they'd have no issues fitting the game on a 3DS cartridge. And they'd have a lot of room to spare. I don't get what you're trying to argue about and why you contradict everything i say. I never said anything about compression, FMV, music, or prerendered backgrounds... What are you trying to prove? None of those factors have anything to do with this discussion. I'm talking about the game in its current form, which would easily fit on a 512MB cartridge.
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NEVER judge a game you have not played.
-Granville