Logicfray, yes you're right. I was thinking of the Atari 800 computers which used the same sticks as the 2600.
"You've never done any programming, I'm guessing?"
Uh...no, and you have? I don't imagine a lot of people here have.
Yes. In the past I've studied Pascal, Cobol, JCL and C, and as a kid taught myself using various versions of BASIC. I'm no longer involved with coding, and it didn't become a career path for me. But yes, I do have some experience, and I've been known to compile a custom MAME build on occasion. I recommend it to everyone - it gives you great insight into how computers and software work.
>---Diggerdude---< Loves handhelds: owns PSP, NDSL & many others.
TRUE ANALOG SUPPORT MEANS FULL 360 DEGREE RECOGNITION AND PRESSURE SENSITIVITY.
YES, it would be a simple matter for the analog stick/slider to emulate the 8-way d-pad, but that is NOT true analog support. Why do people not seem to understand this?
I already told you that the point would be to make it feel more comfortable. Even with a simplistic 8-way control stick method for older DS games, it will still feel more natural than the d-pad since diagonal movement will have more of a feel to it.
There is almost no way the analog features will be usable, but giving the option of using a slidepad/stick, even if only for 8 digital directions, would make control at least a bit easier. If fighting games it'd be really useful. In Castlevania it's make Knee Strike Cancelling that much easier.