I hope Nintendo is using the 2008 Pica200 model or later.

#1frogman_295Posted 7/18/2010 1:49:42 PM
It's a petty complaint I know, but I will rage if this is 2006 tech and they over-charge for it. Graphics quality doesn't have to be bleeding edge for me, but it needs to be somewhat modern. That is all. Don't hurt me Ninty.
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#2funkyfritterPosted 7/18/2010 2:18:03 PM
Why would you assume that they'll overcharge if they use the older one?
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#3frogman_295(Topic Creator)Posted 7/18/2010 2:23:19 PM
The Wii was $250...the hardware they used was a lot cheaper than that.
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#4ozfunghiPosted 7/18/2010 3:25:48 PM
Who wouldn't want a more powerful yet less energy consuming GPU... unless it becomes unaffordable?

We'll see. No use dwelling on it until we know more.

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#5silver knuxPosted 7/18/2010 4:57:24 PM
I heard that even at the $200 they are selling the Wii for now Nintendo is making around a $90 profit on each system sold. Don't know if this has been confirmed by any sources but I recall hearing about this a while back.

That said, I'm betting Nintendo is running the 3DS on something more powerful on than the 2006 model of the chip. Judging from screenshots I'd say they originally began development on the 2006 chip but when they revealed it to developers they had replaced it with a newer model of the chip. That would explain way Kid Icarus looks around Gamecube level but a lot of the 3rd party games look significantly better. My bet is Kid Icarus is in the process of being upgraded for the newer chip as well and will look considerably better when it's released(likely as a launch title as it appears to be the furthest along in development out of the games we've seen so far).
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#6ZerobahnPosted 7/18/2010 4:58:31 PM
I thought that it was confirmed to be using the 2006 model:

http://www.eurogamer.net/articles/digitalfoundry-3ds-gpu-revealed-blog-post
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#7frogman_295(Topic Creator)Posted 7/18/2010 5:16:38 PM
^That article is pure speculation. Digital Media Professionals only confirmed that Nintendo was using their Pica200 model line. There is a 2006 model and a 2008 model, which is significantly more powerful and uses less power.
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#8gransPosted 7/18/2010 5:25:04 PM

From: Zerobahn | #006
I thought that it was confirmed to be using the 2006 model:

http://www.eurogamer.net/articles/digitalfoundry-3ds-gpu-revealed-blog-post


It's not. The "confirmation" you're referring to originally came from this article from engadget-

http://www.engadget.com/2010/06/20/dmps-pica200-gpu-is-the-power-behind-nintendo-3ds-video/

Their original source was this-
http://translate.google.com/translate?hl=en&sl=ja&tl=en&u=http://www.dmprof.com/release/20100621_3DS.html

Due to the lack of solid tech specs, engadget falsely (and in this case, foolishly) jumped the gun and took the first specs they were given- the model from 2006 found easily online if you use google. In actuality, the specific model of the Pica200 series has not been revealed at all. It's kind of like saying "my PC has a Radeon HD4000 series". If you know anything about graphics cards, you would know full well that is never enough information to go on. There are dozens of models of the Pica200. Unfortunately, engadget took the first info they could find just by searching google and posted it as fact, then it spread like wildfire and everyone thinks it's the 2006 version floating around.

The only information we have is that official source from DMP i posted above. And with that, we know about some of the advanced shaders the chip can support, such as these-

- Frame buffer
- Vertex Program (ARB_vertex_program)
- Render to Texture
- mipmap
- bilinear texture filtering
- Alpha Blending
- Full scene antialiasing (2x2)
- Polygon offset
- 8bit stencil buffer
- 24bit depth buffer
- single/double/triple buffer
- OpenGLES 1.1
- Per Pixel Lighting
- Shadow mapping
- Procedural Texture
- Polygon Subdivision (geo shading)
- Gaseous object rendering (for rendering fog, cloud, and gas effects)

So we know what the architecture of the Pica200 series can do in terms of effects. What we don't know would be the actual specific model, which also includes the clock speed, polygon per second count, and the efficiency of the chip.

Here's the thing though. In terms of a handheld, it makes sense to have the more energy efficient chip for battery life. If you have one chip that can render 15mil polygons per second at 200mhz and another chip that can render around 40mil polygons per second at 100mhz, you're probably going with the latter. The latter version is the one reported in 2008 and is far more power efficient.

As of now though, know this- NO ONE KNOWS THE CLOCK SPEED OR POLYGONS PER SECOND. It's at least the 2006 model everyone's talking about, but the odds of it using a later model are more likely, far more likely. But don't take anything those sites stated as a fact or confirmation, they are based off assumptions by a news source who went fishing on google for old news instead of the actual GPU manufacturer. It's actually rather shameful what they did in terms of reporting. They clearly have no knowledge of how GPU technology works if they think the only model of the Pica200 is the one they jumped the gun on.
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