From: xnamagem
that the screen has 3 dimensions because there is a 3D effect.
How would you represent a second set of pixels don't increase the resolution, but add a second POV?
The best way I can think of is a p/i system where 800x240 games or media that don't use the sterescopy are refered to 800m and stereoscopic games and media that use the feature are 800s.
The resolution is 800x240. That's it. The 3D effect has nothing to do with resolution.
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