SNES 3D remakes?

#11NoGood56er(Topic Creator)Posted 7/10/2011 8:36:37 PM
grans posted...
I've kept up with the Excitebike restructuring myself. I'm fairly sure that what they said was that they had to redo the game from scratch. I heard nothing in regards to using polygons. Like i said, the effect used for the backgrounds looks exactly like an old trick from the 16 bit days to simulate a pseudo 3D effect.

I know exactly what trick you're talking about and I don't think it would be possible for that effect to be able to produce the smooth movement when you slide the 3D slider. It looks like polygons shifting back into space.
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#12gransPosted 7/10/2011 9:06:42 PM
Actually, i see no reason why you couldn't do that with 2D rendering. It's basically just horizontal lines of pixels being moved at different variables. When you adjust the 3D effect, it seems to adjust the speed at which the pixels move (creating less of a pseudo 3D effect).

Again, there's a lot of similar effects in old SNES games such as Fzero or Axelay (mode7 for the win).
http://www.youtube.com/watch?v=2T5u9nD_I0I
http://www.youtube.com/watch?v=V3F3l-SiN78

Another example seen in Mickey Mania in the very beginning of the Lonesome Ghost level (watch for the front of the mansion as it sort of bends when you walk towards it)-
http://www.youtube.com/watch?v=rn0kWNxauQU

I seriously doubt this was done with polygons. I don't mind being wrong, but it just doesn't look like it.
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#13Dark_Knight_94Posted 7/10/2011 9:06:56 PM
oH_Hydra posted...
smw was confirmed months ago



Super Mario World? Can you post a link... I don't remember reading anything like that.
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#14RyuMuramasaPosted 7/10/2011 9:52:17 PM
I want to see Super Mario RPG in the 3D classics. I can't be the only one who could see it looking great in 3D.
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#15toma13Posted 7/11/2011 8:46:01 AM
grans posted...
Actually, i see no reason why you couldn't do that with 2D rendering. It's basically just horizontal lines of pixels being moved at different variables. When you adjust the 3D effect, it seems to adjust the speed at which the pixels move (creating less of a pseudo 3D effect).

Again, there's a lot of similar effects in old SNES games such as Fzero or Axelay (mode7 for the win).
http://www.youtube.com/watch?v=2T5u9nD_I0I
http://www.youtube.com/watch?v=V3F3l-SiN78

Another example seen in Mickey Mania in the very beginning of the Lonesome Ghost level (watch for the front of the mansion as it sort of bends when you walk towards it)-
http://www.youtube.com/watch?v=rn0kWNxauQU

I seriously doubt this was done with polygons. I don't mind being wrong, but it just doesn't look like it.


Excitebike was done with polygons which were modeled to look like the original sprites and background. It looks nothing like Mode 7 SNES games. Just look at the track obstacles as you drive by. They are obviously not 2D. They aren't simple flat textures being resized. They actually have shape and depth to them. Look at the bike "sprite" on the 3DS menu. Blow into the mic and watch it spin. It's obviously a 3D model that is made blocky to simulate a pixelly sprite, but it also has depth to it.
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