Is 3D harder to implement than developers originally anticipated?

#1darkqueenhelbaPosted 7/27/2011 6:20:36 AM
I've heard issues from those working on 3D Classic titles. Is the same true for even new games? If so, are these some of the reasons for the delays?
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#2niels200683Posted 7/27/2011 6:23:31 AM
No, it mainly has to do with the simulation of 3D effects on NES games (Balls that become bigger when coming at the screen etc.) that makes 3D very time-consuming to implement. Any game that uses polygons instead of sprites should have little problem to display in 3D: the only issue I can think of is with performance when 3D is on & the switch between 3D and 2D.
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#3little_fat_boyPosted 7/27/2011 6:28:27 AM
“To be candid with you, it’s not an easy platform to develop software on. Thinking about it another way, though, it’s the kind of platform that really makes you want to delve into the feature set and figure out how to make fun things with it. The more you explore the features, the more ideas pop up about how to make games more fun.

The 3DS has two CPUs — one devoted to the game, another devoted to network communication — and until the June update, I’d say that the communication chip was sort of a work in progress. The update completed the package, so to speak, and now we can get full performance out of that CPU. The fact that these two CPUs work independently of each other is really important — one can work all by itself without being bogged down by the other. I think taking full advantage of that is one of the keys to 3DS game development.”


is this what you're talking about ?

http://www.buttoncombo.com/?p=1020
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#4gunstarzPosted 7/27/2011 6:35:30 AM
There was a problem with Xevious because the added 3D meant that physics had to be rewritten for a 3D plane

“For example,” Nakano elaborated, “when an enemy on the ground fired at Solvalou in the original, everything was on the same plane, so it didn’t seem unusual if the bomb appeared at the same altitude as Solvalou the moment it was fired and then hit Solvalou right away. But with the Nintendo 3DS system, Solvalou is floating in midair. If the bomb suddenly appears — zhing! — at the same altitude as Solvalou… We were like, ‘Huh? Something doesn’t feel right!’ (laughs) Everything was off!”

http://www.siliconera.com/2011/07/13/nsight-into-how-3d-classics-xevious-was-developed/

Capcom said that they had very few problems porting SFIV though, due to Nintendo's 3D dev tools being easy to use. I can't find the link but I remember reading that the game needed a little tweaking to stop objects popping out where they shouldn't.
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#5vidalmorazaPosted 7/27/2011 8:46:36 AM
The thing is, 3D is not a filter, is not something you just put in it, you need work to get it, that´s why even ports take time, they need to do thing again from scratch....

That´s why 3D Classics cost more and take time, they literally re made the game....
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#6Sp8cemanSpiffPosted 7/27/2011 8:56:52 AM
It essentially needs twice the performance, but it's not a hard thing to implement in a polygonal game at all. 8 out of 10 PC games that were never developed with the tech in mind work just fine in 3d and all it takes is a little keyboard shortcut to activate it.
Sure, you can use 3d in ways that would take a but of thought to implement, but so far no 3ds game has done anything like that.
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#7Sp8cemanSpiffPosted 7/27/2011 8:59:24 AM
That´s why 3D Classics cost more and take time, they literally re made the game....

They are still incredibly basic. If you released something like Xevious 3d or Excitebike on PSN or XBLA for 6€ people would point your fingers at you and laugh, and they'd be right.
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#8LHS_2012Posted 7/27/2011 9:10:32 AM
sigistauffen posted...
That´s why 3D Classics cost more and take time, they literally re made the game....

They are still incredibly basic. If you released something like Xevious 3d or Excitebike on PSN or XBLA for 6€ people would point your fingers at you and laugh, and they'd be right.


Right my ass. Megaman 9 and 10 cost $10 dollars on XBLA and PSN. They are both very easily glorified NES games.
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#9so64Posted 7/27/2011 9:15:23 AM
sigistauffen posted...
That´s why 3D Classics cost more and take time, they literally re made the game....

They are still incredibly basic. If you released something like Xevious 3d or Excitebike on PSN or XBLA for 6€ people would point your fingers at you and laugh, and they'd be right.


Question: How did they get my fingers? And why are they pointing my fingers at me? Will I get my fingers back or will they keep them as trophies?

@TC: I think 3-D becomes hard to implement if one is doing 2D/2.5D sprite based games. That's probably why 3D classics will be limited.
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