These Guys Could Probably Make a 3DS Game Look Like a 360 Game

#41ChimpsonabusPosted 8/5/2011 6:08:46 AM
Review of Asterix and Obelix XXL

Whoever designed this game wanted it all. An authentic Gaulish village, characters from the comic, cinematic cut scenes and lots of action. And he got it - the team managed to squeeze all this and more into a tiny GameBoy Advance cart. And boy, does it suck.

Right from the very beginning you know you're not going to have fun. The best thing about the introduction is the Atari splashscreen; the pre-rendered Asterix + Obelix feature none of the style and charm they exhibit in the comics, now they're blotchy and ugly. It gets worse, far worse. The introduction consists of a half dozen ugly static images, and the music - which isn't very good - resets every time a new picture is shown.

The game itself might have been a great 16-bit platform game, but as a 3D adventure it's awful. The polygons bend and warp so fiercely when you get close to them your eyes will be begging to be gouged out long before you finish the first stage. This game is full of invisible walls, identical enemies, cut and paste backgrounds and dodgy control. A real shame.
#42seb03Posted 8/5/2011 6:57:29 AM
now its graphics > gameplay
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#43elheberPosted 8/5/2011 6:40:49 PM
PhantomSword posted...
I wonder how they pull that much out of their games, though. Do they wait to figure out the power of the system first, or...?

I think they're really smart programmers who find tricks to pull things off others haven't. I remember being really impressed with V-Rally 3 on the GBA. It was one of my favorite games.
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"A closet intellectual, he acts dumb to impress women."
#44PhantomSword(Topic Creator)Posted 8/5/2011 6:43:41 PM
elheber posted...
PhantomSword posted...
I wonder how they pull that much out of their games, though. Do they wait to figure out the power of the system first, or...?

I think they're really smart programmers who find tricks to pull things off others haven't. I remember being really impressed with V-Rally 3 on the GBA. It was one of my favorite games.


Which only brings me back to wondering how impressive they can make graphics on 3DS... with 3D on, that is. Or with it off.
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My favorite part of the day is when she dance in the mirror.
#45gransPosted 8/6/2011 1:11:48 AM

From: PrinceBlueblood | #040
The DS game in the first post is all smoke and mirrors- fake lighting. The shadows don't actually produce shadow, because it's just a darker texture on the ground. hahaha


Polygons in that game aren't smoke and mirrors. I doubt anyone is praising it due to the lighting. But because the game can render a good amount of polygons onscreen at once (there are dozens of onscreen characters walking around the city, as well as your own character, buildings, and cars) at a full constant 60 frames per second. DS is a machine known for its rather low polygon models, but this is a game that actually seems to take good advantage of the DS' real polygon capabilities.
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NEVER judge a game you have not played.
-Granville
#46J_K_GUNSPosted 8/6/2011 3:17:21 AM
Awesome.
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