Mario Picross Help

#1honestliar62Posted 8/4/2011 8:46:56 PM
Sorry but the board for mario picross is pretty quiet so I posted my question here.

I'm having a bit of a problem with some of the later puzzles (even in easy picross). For example, in easy level 5-H, there are no "determined" rows or columns i.e. no columns or rows that HAVE to add up to 10. Examples of these would be a 10 or 1-8 or 2-7 or 3-3-2 and so forth and so on.

I have used these as a jumping off point in the previous puzzles but now I'm stuck. So, my question is, if there are no determined rows or columns, how can I proceed? I'm having a real problem figuring this out. Any specific comments on easy level 5-H for mario picross would be really appreciated but I guess that's not really possible. Thanks!

Sorry for the long post.
#2yoda2323Posted 8/4/2011 9:00:28 PM(edited)
I don't know about Mario Picross, but I have played this, which I believe is the same thing: http://armorgames.com/play/338/armor-logic-2

Let's say you have a row that's 5-2. If you look at where the five could go:

|||||...||

The vertical lines are the places you would put a mark, and the periods are empty. You can also put the five here:

..|||||.||

If you compare what those two examples have in common (with regards to the five), you have this:

..|||.....

So you can put marks where those 3 vertical lines are above.

In other words, you look at where the five could go farthest to the left, and compare that to where the five could go if it went as far to the right as possible. Then you can mark what there is in common.

Sorry for the long post.

Pssh, that's nothing.
http://www.gamefaqs.com/boards/578054-paperboy/55474179
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#3honestliar62(Topic Creator)Posted 8/4/2011 9:11:09 PM
awesome! thanks a lot. i was able to figure the puzzle out now. still made a few mistakes but i squeaked by.

i can't believe i didn't figure it out without your help. almost seems obvious now. thanks!
#4BurgerTime79Posted 8/4/2011 9:19:41 PM
Yeah, that site is exactly Picross.

With rows that don't add up to 10 (or the total of that row), you can at least get some spots filled in in the way Yoda mentioned. If the numbers were 3 and 4, I'd start from the first space on the left, fill in 3 with the X's, space, then 4 more X's. Then from the right count 4 and 3. When I reach an X, I replace it with a filled in square.

To put that in smaller numbers. It's the same as having 5 squares, and the number on the side is 4. You know that no matter which way you count from, spaces 2, 3, and 4 are always filled in.
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#5BurgerTime79Posted 8/4/2011 9:24:13 PM
The puzzles also get a bit easier if you X out spots you absolutely know won't be used. For instance, a 10X10 grid's top horizontal row says 3, and you already have 1 filled in. Count 2 more left and right and X out any other ones after those.

I've own Mario's Picross since it's original release and played it multiple times. I also have the 2 DS games.
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#6Soanevalcke6Posted 8/4/2011 9:27:01 PM
I don't want to start a new topic, but, is this game kind of (really stretching that) like Voltorb Flip in Pokemon HeartGold SoulSilver?
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#7BurgerTime79Posted 8/4/2011 9:32:40 PM
Soanevalcke6 posted...
I don't want to start a new topic, but, is this game kind of (really stretching that) like Voltorb Flip in Pokemon HeartGold SoulSilver?

Make a new topic. Don't hijack someone else's. You could of looked up what Picross is also.
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#8honestliar62(Topic Creator)Posted 8/4/2011 9:48:40 PM
thanks, Brave! that really helped. i'm still having some trouble with some of the smaller numbers....you know...1-1-3 or something like that for a 10x10 grid but I'm sure all these puzzles are doable without hints or guessing...i hope...

anyways, thanks!
#9BurgerTime79Posted 8/4/2011 10:08:24 PM
With a 1-1-3, those can't be worked on until you have more of the puzzle filled in.
But let's say that you have 2 spots in that row already. Counting left to right you have 2, and 9 filled. You can X out 1 and 3, and you can fill in 8. The 10th and 7th spots could be that last square for the 3, and somewhere between 4 and 6 is that last 1. It won't be known until you fill in more.

It can be hard to explain on the board, and sometimes ASCII isn't as much help as it should be.
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#10PlaysaverPosted 8/5/2011 1:48:37 PM
honestliar62 posted...
Sorry but the board for mario picross is pretty quiet so I posted my question here.

I'm having a bit of a problem with some of the later puzzles (even in easy picross). For example, in easy level 5-H, there are no "determined" rows or columns i.e. no columns or rows that HAVE to add up to 10. Examples of these would be a 10 or 1-8 or 2-7 or 3-3-2 and so forth and so on.

I have used these as a jumping off point in the previous puzzles but now I'm stuck. So, my question is, if there are no determined rows or columns, how can I proceed? I'm having a real problem figuring this out. Any specific comments on easy level 5-H for mario picross would be really appreciated but I guess that's not really possible. Thanks!

Sorry for the long post.


ok, here's some help i hope.
if you have a line that has a 6 in it you can do the 2 squares in that line that are in the middle of that line ****xx**** or
*
*
*
*
x
x
*
*
*
*
7 the mid 4 are safe. 8 you can do the middle 6. 9 the middle 8. those squares are always safe in that line.
knowing some definite squares helps figure out other squares. Sometimes you probibly will have to just guess.