Does anyone else think Kid Icarus Uprising looks repetitive?

#1ChimpsonabusPosted 8/7/2011 9:42:07 AM
I'll probably be okay with the touch screen aiming, but the gameplay itself looks repetitive.

As far as I can tell, the ground levels consist of
Move forward > Encounter enemies > Barrier appears > Kill enemies to get rid of the barrier > Move forward > Encounter enemies > Barrier appears > Kill enemies to get rid of the barrier > and so on...

Pit can only move, shoot and dodge, so there won't be any platforming sections or puzzles to break up the action. Just fighting, and running, and maybe healing in hot springs. The flying sections will obviously provide a change of pace, but even in those, the only thing you'll be doing is moving and shooting.

It doesn't seem very promising...
#2lambchipsPosted 8/7/2011 9:48:07 AM
the demo was great, there will be obstacles too (like those spinning things on the ground you have to dodge)
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#3BlackPhoenix127Posted 8/7/2011 9:54:05 AM
All games are repetitive TC

Platforming: Run and Jump

Racing: Hold down the gas and steer with the occasional braking

FPS: Walk and Shoot

RPG: Walk a little and random encounter then talk to NPC

Etc etc.
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#4chaomaster4000Posted 8/7/2011 9:56:54 AM
It looks very Sin and Punishment: Star Successor-esque to me. Some might say the gameplay was repetitive, but it was hella awesome.
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#5Final Fantasy2389Posted 8/7/2011 10:00:52 AM
Your comment about no jumping is a little undeserved. Link cannot jump freely yet he gets around on platforms just fine with his auto jump when running towards a ledge. The same mechanic is used in Batman: Arkham Asylum and that game has ledges all over the place and quite a bit "platforming" in a sense.

Pit could use the same mechanic. But I haven't played any demos or anything so I don't know. Also, the demos only seem to show a small portion of the game so who knows what they have in store for us.
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#6LtColKilgore79Posted 8/7/2011 10:08:08 AM
BlackPhoenix127 posted...
All games are repetitive TC

Platforming: Run and Jump

Racing: Hold down the gas and steer with the occasional braking

FPS: Walk and Shoot

RPG: Walk a little and random encounter then talk to NPC

Etc etc.


^weak excuse. I'll wait to play it for myself.
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#7darkqueenhelbaPosted 8/7/2011 10:18:38 AM
At its core it's the truth though. After playing a particular game for X-amount of time it stands to reason it's going to get repetitive. Some are just more obvious of this than others. I believe the different modes in this game will break up any kind of tedium that it may have.
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#8ToastIsWooshPosted 8/7/2011 10:22:07 AM
With how long it's been in production, I bet it has a few curveballs in there to make it seem less like the same thing. Still looks really fun.
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#9SatarackPosted 8/7/2011 10:31:46 AM
LtColKilgore79 posted...
^weak excuse. I'll wait to play it for myself.

If you think it's weak, then you fail to understand what makes games non-repetitive in the first place. His point was that if you boil out all the details like TC did; then all games can be argued as being repetitive.

What makes games non-repetitive is that they ask you to do things differently than the last time you did them. Ignoring the details will make this distinction disappear, and it will sound like every task is the same. So for example, kill a group of 5 enemies > encounter barrier > kill two massive enemies that can only be killed by attacking a difficult to reach weakspot > encounter barrier > use environment to defeat an invulnerable boss, yet you could also say that that is kill enemies > encounter barrier is true for what I just described. It may be true, but it completely ignores the details and any diversity in the gameplay.
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#10Chimpsonabus(Topic Creator)Posted 8/7/2011 10:35:54 AM
Enemies don't seem to have weak spots. You just pump them full of bullets until they die.