Is the 3D supposed to look... choppy?

#1Icymane_ShadoPosted 8/8/2011 5:22:49 PM
I tried this thing again in Best Buy today, on Dead or Alive. It seemed to run at 60 FPS with the 3D off, and 15 with the 3D on. This is very disappointing to me.
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#2cheeseyrox2Posted 8/8/2011 5:24:48 PM
It depends on the game. Games that take good use of the 3D don't have a frame rate drop (OOT3D, Pilotwings Resort).

It's still early on in the 3DS' lifetime so most devs don't know how to take advantage of the hardware yet.
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#3munkey55Posted 8/8/2011 5:28:18 PM
The demos in the stores aren't really good places to grasp the 3D. Looks much better when you have your own in your hands.
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#4Sonic2ShadowPosted 8/8/2011 5:33:28 PM
Icymane_Shado posted...
I tried this thing again in Best Buy today, on Dead or Alive. It seemed to run at 60 FPS with the 3D off, and 15 with the 3D on. This is very disappointing to me.

Dead or Alive is known to be 60FPS with 3D off, and 30FPS with 3D on. This is not an affect on all games. Mariokart 3D is confirmed to have 60FPS with 3D on and even when on the internet (and having played it myself, I can say it with experience).
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#5Icymane_Shado(Topic Creator)Posted 8/8/2011 5:34:52 PM
I see.

Remember how early on this generation, 360 and PS3 games had text that was nearly impossible to read on standard TVs? Would you say it's like that, where the problem is due to a design flaw and not technical limitations?
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#6scorejunkiePosted 8/8/2011 5:39:01 PM
Icymane_Shado posted...
I see.

Remember how early on this generation, 360 and PS3 games had text that was nearly impossible to read on standard TVs? Would you say it's like that, where the problem is due to a design flaw and not technical limitations?


The small text was just devs making a quick jump to HD. The FPS drop in 3D is mostly limited knowledge when it comes to developing for the 3DS. Madden had choppy framerates on the 360 and the PS3 until maybe the '08 version.
#7FoofyheadPosted 8/8/2011 5:53:01 PM
Alright, do I have 'smaller text' after swimming because of the devs, or is this something to do with a personal problem?
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#8SkyCrackersPosted 8/8/2011 6:32:18 PM
The FPS drop in 3D mode is due to the fact that 3D takes twice as much gpu processing power.
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#9helldewPosted 8/8/2011 6:45:14 PM
The FPS drop in 3D mode is due to the fact that 3D takes twice as much gpu processing power.

its not literally twice as much but it does take up extra GPU power due to having to display the image to both eyes.
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#10SkyCrackersPosted 8/8/2011 6:50:16 PM
helldews posted...
its not literally twice as much but it does take up extra GPU power due to having to display the image to both eyes.

If you can give me an explanation I might believe you. From my understanding, the gpu has to process every vertex twice from two camera angles, and also has to process twice the pixels(One 240x400 image for each camera, which are displayed on the 3DS's screen, which technically has a 240x800 resolution. In 2D mode, the image is only 240x400).
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