Super Mario Bros. bugs?

#1Majora999Posted 8/31/2011 4:25:17 PM
Maybe bugs, maybe I'm being stupid, but does the sound distort for anyone else? Like, when you grab a coin? Also Fire Flowers don't give an extra hit, I haven't played in a looong time, so I could just be forgetting, but it doesn't feel right.
---
Not changing sig until Gamefreak brings back R/S/E Secret Bases ~ 2/20/11
#2SenzekiPosted 8/31/2011 4:26:23 PM
Some sound and visual errors are straight from the NES versions. These are emulated and as such, they contain all of those old bugs.
---
[Ambassador] 3DS Friend Code: 2148-8195-9780 -- PS3 ID: Senzeki
#3MonoBladePosted 8/31/2011 4:27:05 PM
I thought it was perfect. And I'm pretty sure fire flower never gave another hit inthe first SMB
---
PSN: MountApple
#4Final Fantasy2389Posted 8/31/2011 4:27:23 PM
Flowers do give an extra hit.

Small = one hit
Big = two hits
Flower = two hits

When you get hit as either big or with a flower you shrink. Then after that you'd die on the next hit.
---
http://bit.ly/ouKODS | http://bit.ly/rhexn4 | http://bit.ly/ovVVFA | http://bit.ly/qpI8ap | http://bit.ly/qh8MCi
#5toma13Posted 8/31/2011 4:27:45 PM
Fire Flowers never gave you an extra hit in SMB. And the coin noise was always quite loud.
---
Username for pretty much everything: BngryBt
#6Majora999(Topic Creator)Posted 8/31/2011 4:27:59 PM
I knew the visual errors were from the NES, but not the sound, was it really like that? I got the game on Wii VC and it never happened (and yes, that was my first time playing, I was born late SNES era, got into video games N64 era, so I've never even actually played a real NES).
---
Not changing sig until Gamefreak brings back R/S/E Secret Bases ~ 2/20/11
#7jayman7Posted 8/31/2011 4:28:03 PM
Fire Flowers never gave an extra hit in the original SMB. They do in some games (though it was actually introduced in the American version of SMB3 - the Japanese version still reverted you to small Mario when you got hit no matter what powerup you were using.)
---
Creator of Jay's Journey (see quote!)
"It's not ten years old! Therefore, it sucks!" - Nostalgia whores everywhere
#8SenzekiPosted 8/31/2011 4:28:44 PM
Could have something to do with these basically amounting to Beta versions, in regards to the sound bugs.
---
[Ambassador] 3DS Friend Code: 2148-8195-9780 -- PS3 ID: Senzeki
#9Final Fantasy2389Posted 8/31/2011 4:29:09 PM
Oh by extra hit TC meant a 3rd hit?

Disregard my above post then.
---
http://bit.ly/ouKODS | http://bit.ly/rhexn4 | http://bit.ly/ovVVFA | http://bit.ly/qpI8ap | http://bit.ly/qh8MCi
#10Majora999(Topic Creator)Posted 8/31/2011 4:31:24 PM
jayman7 posted...
Fire Flowers never gave an extra hit in the original SMB. They do in some games (though it was actually introduced in the American version of SMB3 - the Japanese version still reverted you to small Mario when you got hit no matter what powerup you were using.)

Really then? Then I guess I am just being stupid, I could've sworn they did.

As for the sound glitch it's not just the coin chime, it's whenever the music has to change, jumping, power-ups or killing an enemy, when the effect stops the music stays slightly muted for maybe 2/3s of a second. It's not BAD, but it's noticable and a little annoying and I thought it might be an emulation error, guess I was wrong.
---
Not changing sig until Gamefreak brings back R/S/E Secret Bases ~ 2/20/11