Super Mario Bros. bugs?

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5 years ago#1
Maybe bugs, maybe I'm being stupid, but does the sound distort for anyone else? Like, when you grab a coin? Also Fire Flowers don't give an extra hit, I haven't played in a looong time, so I could just be forgetting, but it doesn't feel right.
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5 years ago#2
Some sound and visual errors are straight from the NES versions. These are emulated and as such, they contain all of those old bugs.
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5 years ago#3
I thought it was perfect. And I'm pretty sure fire flower never gave another hit inthe first SMB
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5 years ago#4
Flowers do give an extra hit.

Small = one hit
Big = two hits
Flower = two hits

When you get hit as either big or with a flower you shrink. Then after that you'd die on the next hit.
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5 years ago#5
Fire Flowers never gave you an extra hit in SMB. And the coin noise was always quite loud.
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5 years ago#6
I knew the visual errors were from the NES, but not the sound, was it really like that? I got the game on Wii VC and it never happened (and yes, that was my first time playing, I was born late SNES era, got into video games N64 era, so I've never even actually played a real NES).
Not changing sig until Gamefreak brings back R/S/E Secret Bases ~ 2/20/11
5 years ago#7
Fire Flowers never gave an extra hit in the original SMB. They do in some games (though it was actually introduced in the American version of SMB3 - the Japanese version still reverted you to small Mario when you got hit no matter what powerup you were using.)
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5 years ago#8
Could have something to do with these basically amounting to Beta versions, in regards to the sound bugs.
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5 years ago#9
Oh by extra hit TC meant a 3rd hit?

Disregard my above post then.
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5 years ago#10
jayman7 posted...
Fire Flowers never gave an extra hit in the original SMB. They do in some games (though it was actually introduced in the American version of SMB3 - the Japanese version still reverted you to small Mario when you got hit no matter what powerup you were using.)

Really then? Then I guess I am just being stupid, I could've sworn they did.

As for the sound glitch it's not just the coin chime, it's whenever the music has to change, jumping, power-ups or killing an enemy, when the effect stops the music stays slightly muted for maybe 2/3s of a second. It's not BAD, but it's noticable and a little annoying and I thought it might be an emulation error, guess I was wrong.
Not changing sig until Gamefreak brings back R/S/E Secret Bases ~ 2/20/11
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