Are the 3DS graphics great?

#41masschamberPosted 9/2/2011 9:23:33 PM
according to every piece of information about the psv the best looking game is pushing polygons much more in the High end gamecube/xbox range than the HD twins, but it has modern shaders, 260k polys per frame, 7.8 million polygons per second
http://www.joystiq.com/2011/06/02/uncharted-golden-abyss-ngp-preview/
there you go the psv's golden child has RE4 like polygon counts, but with better lighting and shaders (really important stuff regardless)
where as uncharted df was pushing something like 1.2 million per frame
now using info in the above article, resistance retribution used 50k per from 1.5 million per second, the best comparison is RE mercenaries in terms of camera, action etc, and it clearly uses more geometry coupled with far superior lighting all while requiring twice the frame rate for 3d
so the vita is cooking about 5 time a midlife psp game and 1/5 an early ps3 game
where as the 3ds is probably going for about 3 times a midlife psp game
all things considered currently the psv seems to be twice as capable as the 3ds with the 3ds' use of 3d exaggerating the difference in still comparisons
by comparison the polygon count per second on the ds was 3k at 60 fps in cop the recruit, and cop was technically incredible on the ds, resistance was a better looking game but not the top, so at it's best the ds was only capable of a 10th the psp
so the difference in capabilities has gone from 10 to 15 times the performance to 2 to 4 times the performance, (note this is all incredibly simplified using polygon counts as a rather limited benchmark, but the best benchmark available)
plus the only confirmed detail about the machines is that the 3ds has 128 MB of fcram, of which 32 MB are siphoned off for os functions, maybe and the psv has 512 MB of some unknown ram with an unknown amount being used by the OS plus 128 MB of some unknown vram coupled with the 3ds using some arm of some sort and a dmp pica where as the vita is using a 4 core arm and a 4 core powervr, no clock specs of any sort are known and the exact type of speed of the 3ds are unkown
#42nuclearratchetPosted 9/2/2011 9:32:48 PM
gow ghost of sparta looks better than revelations.
#43masschamberPosted 9/2/2011 9:53:43 PM
nuclearratchet posted...
gow ghost of sparta looks better than revelations.

if you like the art, that's one thing, but looks better and technical proficiency are two completely difference things, By this logic, metal slug and NiGHTS look better than anything else, to me at least
anyway, technically god of war games , save for 3, always use low polygon count models, with fixed cameras, using long range zoom to allow really simple geometry to look good and very simple textures
basically god of war games make the most out of as little as possible
#44gransPosted 9/2/2011 10:04:03 PM(edited)

From: nuclearratchet | #042
gow ghost of sparta looks better than revelations.


No it doesn't. While it's gorgeous and probably the best of the PSP's visuals, it's nowhere near Revelations' level. It has a lovely art style, which gives credence to the game looking amazing. But technically, it is lacking in pretty much every way compared to Revelations. It pushed the PSP extremely hard, and it really showed what the PSP could do. But at the same time, it helped show us just how much more powerful the 3DS is as well. Whereas GoW is really stressing the PSP hardware to even run, Revelations is just the beginning for 3DS and isn't using near the full potential.

GoW PSP-
http://img821.imageshack.us/img821/7938/frmbuf001.png
http://farm2.static.flickr.com/1069/5123355893_2ba553876f.jpg
http://img85.imageshack.us/img85/8071/frmbuf003u.png

Revelations-
http://img89.imageshack.us/img89/8185/revelations2.png
http://img831.imageshack.us/img831/733/revelations1.png
http://img826.imageshack.us/img826/6551/revelations3.png

Even aspects like geometry and texture work is very basic in GoW, covered up by cinematic camera angles and well designed art. Revelations is pushing shader effects the PSP just doesn't support. Even normal maps. Textures are far better as well, and the lighting effects (HDR lighting, character shading, self shadowing, soft shadows, etc). Has some very impressive volumetric fog and cloud effects. It looks even more impressive in motion too, very smooth and constantly runs at a solid framerate with smooth animation.
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#45danielmgPosted 9/2/2011 10:34:08 PM
Yes they are...great!
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#46NnamzPosted 9/2/2011 11:22:35 PM
Ps3=360>>Vita>>>3DS>>Wii>Xbox>(Slightly)GC>Ps2~=~PSP>DC>>>N64~=~NDS>Ps1

This is silly on many levels.

PS3 > 360. Faster ram, better and more versatile CPU.

Wii has faster ram and a higher poly count than 3DS. 3DS has SLIGHTLY more ram for gaming than Wii, but Wii's ram is faster. 3DS has some shaders Wii doesn't, but doesn't make up for the overall poly count difference. Wii is the stronger machine.

PS2 is stronger than PSP clearly. They are nowhere near equal.

A case can easily be made for DC being stronger than PSP as well.
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#47Lord_of_BeefDipPosted 9/3/2011 12:42:34 AM(edited)
This is silly on many levels.

PS3 > 360. Faster ram, better and more versatile CPU.


Yes, it's main RAM is faster, video memory runs at the same speed. The 360 is unified, so while it's slower overall, it is less of a bottle neck in terms of how developers partition memory between it's CPU and GPU. The Ps3 also has to reserve 50MB of RAM for the O/S, the 360 only has to reserve 32 MB, the GPU also has a daughter die on it with an additional 10MB eDRAM.

And as for CPUs, the Ps3 is more powerful on paper. However, it's architecture is not really suited for gaming, and it is a pain to code efficiently for. It is bottle necked in that it relies on on-order execution, each SPU has to wait on all the others, so they can't all properly process data at once. Not without some really great programming tricks, and even then it really does not out perform the 360 CPU by any amazing degree in real time gaming applications.

All in all they are still about the same, each slightly outperforming each other in one area, and falling slightly behind in another.


Wii has faster ram and a higher poly count than 3DS. 3DS has SLIGHTLY more ram for gaming than Wii, but Wii's ram is faster. 3DS has some shaders Wii doesn't, but doesn't make up for the overall poly count difference. Wii is the stronger machine.

From what I know the Wii uses 64 MB GDD3 (I think it's 3) and 24 MB 1t-SRAM. The 3DS uses FCRAM, and while I'm not sure how it compares to the GDDR3 in the Wii(I'll let someone more tech savvy handle this if they wish), I know that type the GC uses, and unless the Wii's is significantly faster, the FCRAM would greatly out perform it. Even still they are comparable at least.

And we do not even know the exact poly count the Wii can render, nor do we know what model of GPU it uses. The weakest one would at or a bit below the Gamecube in terms of polygon detail, but that is running at an insane resolution, at the 3DS's native resolution it would no doubt go up quite a bit.

And that is even assuming it's using the absolute weakest version of the Pica, if it's using a custom version, it's performance could be considerably higher. And even so, polygon count is not the most important thing, the shaders and effects have a MUCH larger impact on how well a game looks than anything.

PS2 is stronger than PSP clearly. They are nowhere near equal.


A case can easily be made for DC being stronger than PSP as well.


The Ps2 is stronger, but it's not by some insane degree, they are easily in the same tier. The DC, we honestly don't know, to my knowledge no developer ever pushed it's limits in the same way the Ps2 was. So it's more of a mystery element.

Safe to say they are all in the same general league, and just leave that issue alone.
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#48gransPosted 9/3/2011 1:11:00 AM(edited)
Don't be ignorant Nnamz. The 3DS in fact has faster memory than the Wii. It runs at 3.2GB/s (twice as fast as DDR2). It's very fast and abundant, more so than Wii. Polygon power was never confirmed for 3DS. Assuming though that the 3DS uses the oldest and weakest Pica200, it still can match or surpass Wii due to the 3DS' lower resolution. That's even given the worst case scenario. The Pica200 benchmarks were performed at 4k resolution and at that resolution can render more than the GC can. 3DS renders considerably less than a quarter of that resolution though. And at that resolution, the polygon performance skyrockets.

PS2 is somewhat better than PSP, but not a monumental difference unlike PS2 vs GC or Wii. They aren't really equal, but they're not far off either
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