strange metroid glitch

#1TNT4212Posted 9/4/2011 9:24:46 PM
in the first shaft like area (the blue one) where you get most of your health, the walls are orange just above the first door on the left . i'm not sure how it happened or if this is new but it is strange.


http://i53.tinypic.com/2hwmn2e.jpg
http://i56.tinypic.com/xp98qx.jpg
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TNT925
#2CaptainRandom1Posted 9/4/2011 9:26:28 PM
sounds like a personal problem
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#3sonicfreak0221Posted 9/4/2011 9:26:53 PM
just a palette glitch.
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#4DiscomasterPosted 9/4/2011 9:31:06 PM
I've seen that before on the NES when I used to speed run through the game.

Here's an interesting one for you as well... Play the Legend of Zelda and go to the graveyard. If you have the magical sword, hit the ghini twice, and remember which one it is as you touch tombstones until no more ghini are produced. Kill the head ghini. If one of the items that appears is the stopwatch, grab it. Now touch each tombstone once so a ghini just sits on top of it, then walk around. the whole row you're walking through will go weird.
#5elihuaranPosted 9/4/2011 9:37:56 PM
It's no glitch.

In Metroid, the NES is swapping out several differing colour pallets for any given place. That's why the game looks so good for it's time. What you managed to do, is reach an area slightly faster than it could change pallets, and used the same colour value in a different pallet.

Example: I have a pallet with 3 colors, Blue, Green, Yellow, each with values 1, 2, and 3 respectively. I have another pallet, with another 3 colors: Orange, Red, Violet, with the same numerical values as the first pallet (1,2,3).

Now, I have Pallet 1 loaded, and it's showing me a green room at value 2. In the next room, the pallet changes, and the colour of said next room is supposed to be red. However, by moving slightly faster than the game can pull from the cartridge, I'm now in the next room, loading the 2 colour value from pallet 1, because the game couldn't completely load pallet 2. This results in the room looking green for a bit, then looking red for a bit.

Now this could be a very wrong explanation, but I seem to recall that this was the general case, dumbed down for most people.

Someone more well-versed in the NES hardware can freely correct me, I'm not even going to defend myself, as I'm almost certain I'm wrong.
#6FoofyheadPosted 9/4/2011 10:05:39 PM
That's not Metroid, it's Kid Icarus.
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