can the 3DS handle Blazblue Continuum Shift Extend?

#1tremain07Posted 11/23/2011 8:05:08 AM
I mean i really want to play that
#2Megaman OmegaPosted 11/23/2011 8:16:49 AM
I don't see why it shouldn't. Fighting games aren't demanding, the only spec that has to be high for them is the graphic cababilities if the game demands it, and that's the easiest one to adapt to the system.
3D screens.. how do they work? are they similar to magnets? PS: Please no replies from scientists.. you're always lyin, and gettin me pissed.
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#3tremain07(Topic Creator)Posted 11/23/2011 8:17:30 AM
i wanna kick relius teeth in
#4darknight06Posted 11/23/2011 8:46:29 AM
If they actually do a proper conversion to 3DS instead of the half baked crap they did for the last release on here.
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#5PuruglyPosted 11/23/2011 10:58:40 AM
Probably. All they'd have to do is add the Relius data, balance changes, the new themes and the four new story modes.

Snowball's chance in hell, though.
You forget, fool! This Purugly flies!
#6Kaze_MemaryuPosted 11/24/2011 10:34:01 AM
Technically it already happened with CSII, it's still the same Taito Type X2 engine.

However, the 3DS (along with the PSP) is still too limited to handle all the aspects Arc System Works uses - that counts in:

- high-speed sprite 3D merging (portables have toned down image effects instead of 3D)
- 60fps sprite animation
- full 3D background animation (the BlazBlue backgrounds on portables are almost worse than Guilty Gear)

To make it short: they can't fully implement it, but after toning down most of the graphic performance, only memory space rmains an issue.
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#7ecco6t9Posted 11/24/2011 12:13:08 PM
Maybe the former staff of Crawfish Interactive can port it?
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