why did nintendo choose to use a low quality screen?

#1hiyspeedpcPosted 10/5/2012 5:07:58 PM
Is anyone else confused why nintendo didn't use a higher resolution screen? We are in the age of 720p resolution in our palms, so why did nintendo choose to put a screen that looks like a screen door on the 3ds?

I hope the next version is higher, it would be appreciated.

I still love my 3ds, I"ve had it for a year and a half now.
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#2GloryChaosPosted 10/5/2012 5:12:21 PM
Low quality screen and weak speakers. While the 3ds is a step up in hardware from the DS, I share your sentiments.
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#3-Zeke-Posted 10/5/2012 5:19:43 PM
To annoy you
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#4r_m_8_8Posted 10/5/2012 5:22:11 PM
Because Miyamoto likes jaggies in 3D.
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#5Baha05Posted 10/5/2012 5:24:22 PM
Cost effectiveness and graphics really don't matter as long as a game is amazing.

I mean look at how the Vita is doing, granted there are other reasons for the low sales but still.
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#6Nickcool1996Posted 10/5/2012 5:26:20 PM
Because they know they could get away with it lol

Glad the speakers are better than their old handhelds though. I don't even need headphones for DS games (going to need them for 3DS games because of higher quality though).
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#7jovewolfPosted 10/5/2012 5:28:53 PM
Likely answer: To keep construction costs low, and in turn have a lower price that at least breaks even, if not sells for a profit instead of at a loss like... well most of Sony's machines.
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#8AceMosPosted 10/5/2012 5:28:59 PM
becuse most ppl wont be able to tell the difrence betwen 240 and 360 or wtv resolution
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#9psAlLsTarsbrPosted 10/5/2012 5:30:21 PM
Because it'll cost more
Because there's Wii U as an alternative if you're absolutely longing for HD
Beacause it's 'not' low quality, and it's 3D
Because HD has no use on a small screen
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#10Northern_RosePosted 10/5/2012 6:23:12 PM
I'm just guessing here because I really don't know, but I would say they did so to keep costs down to keep the MSRP down, so more people would buy it. They had to compete with the vita and a lot of people will get the cheaper system. The games are what makes or breaks a system and developers tend to make the games for the systems everyone owns.
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