People complain about too much handholding in recent nintendo games

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3 years ago#1
Then Sticker Star comes out, and they're complaining about not being able to figure out where to go and what to do.
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(edited by CrystalKing5426)
3 years ago#2
Most importantly, it's not a TTYD clone so it sucks because change hurts.
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3 years ago#3
r_m_8_8 posted...
Most importantly, it's not a TTYD clone so it sucks because change hurts.

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3 years ago#4
r_m_8_8 posted...
Most importantly, it's not a TTYD clone so it sucks because change hurts.


*Sigh*, seriously though most wouldn't complain about PM changing if this wasn't the Second time in a row.

LIke IF we had 64,TTYD,SPM,(insert a PM game similar to the first 2), THEN SS,and another traditional PM game then nobody would really care.

In other words, change is okay depending how how you change something, but when you realize there are as many Non-Classic PM games now as their are traditional it gets kinda of annoying. Heck if PaperMario makes another "weird" game on the Wii-U there will be MORE odd one's then classic xD.
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3 years ago#5
There's too much handholding in games in general. That new Epic Mickey is beyond godawful due to the epic amount of tutorialing it forces you through.
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3 years ago#6
CrystalKing5426 posted...
Then Sticker Star comes out, and they're complaining about not being able to figure out where to go and what to do.


*facepalm*

You're really not that oblivious right?
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3 years ago#7
Skyminxyz posted...
*Sigh*, seriously though most wouldn't complain about PM changing if this wasn't the Second time in a row.

I still read it as "OMGZ kill change with fire!". It may shock you, but some of us (who loved the original two games) actually like SPM and PMSS being more platformer than RPG. Super Paper Mario is even the most successful title in the series. So IntSys is actually listening to their fans if anything, sucks to be a vocal minority.
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Now playing: Code of Princess (3DS)
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3 years ago#8
get rid of superguide, and we'll stop complaining.
3 years ago#9
Change is fine, but SPM was a terrible game. It couldn't figure out whether it wanted to be an RPG or a platformer and as a result it didn't do either well.
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3 years ago#10
Terotrous posted...
Change is fine, but SPM was a terrible game.

I respectfully disagree. It's honeslty a very strong "game of the generation" candidate for me across all the systems I own.
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Now playing: Code of Princess (3DS)
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