Happy Thanksgiving from Nintendo! NA eshop 11/22

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4 years ago#11
cdarr18 posted...
How much does Crashmo cost?


Nintendolife says $8.99
I'd post a link, but I'm on my 3DS so can't copy and paste.
I plan to get it when it's released.
4 years ago#12
I am Error.
When all else fails use fire.
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4 years ago#13
Well, the shop has been updated, but for any non-Ambassadors, are you getting the basic or updated version of Zelda 2?
Stop reading my sig, you are wasting time doing so.
4 years ago#14
shampoowarrior posted...
FKRW4Life posted...
No ninja Gaiden = crap


*****, please!
Unchained Blades is 5 months past its supposed release date. Don't talk to me about no three week late Ninja Gaidens.


I feel like we waited longer to get Wario Land 1. It was over half a year after Japan got it.
4 years ago#15
shampoowarrior posted...
FKRW4Life posted...
No ninja Gaiden = crap


*****, please!
Unchained Blades is 5 months past its supposed release date. Don't talk to me about no three week late Ninja Gaidens.


Did it have an official announcement too? Why would nintendo do that? Lol
Vita Flopic creators = schadenfreude
Legit discussion on sales = intelligent debate
4 years ago#16
Shadow Stalker X posted...
Well, the shop has been updated, but for any non-Ambassadors, are you getting the basic or updated version of Zelda 2?


They get the updated version and we get the updated version via a free update! :).
"OldSchoolGaming4Life" on YT/"90sRetroGaming" on mariokartwii.com
4 years ago#17
Average week. Zelda II is good, but the bad taste still lingers in the air...
"Which is more evil: Kidnapping a child to use as a tool for world domination, or using your blood child as a tool for world domination?"-Tyranidomega
4 years ago#18
I hope there's actually a way to lose in Crashmo, and that it doesn't take 150 levels to start becoming remotely hard. Unlike Pushmo. >_>
???
4 years ago#19
I'm pretty poor so I'm glad nothing I want is this week. I will however update my Zelda II.
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4 years ago#20
WiiFan77 posted...
I hope there's actually a way to lose in Crashmo, and that it doesn't take 150 levels to start becoming remotely hard. Unlike Pushmo. >_>


I found the original Pushmo quite hard. The difficulty curve in that game was fine.
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