I don't care as much if Crashmo has less puzzles than Pushmo.

#1Chenmaster2Posted 11/23/2012 11:38:00 AM
This game gets friggin' hard even in the beginning!
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#2brainfreeze10Posted 11/23/2012 7:38:05 PM
Yeah, I suggest going to the old man's house and doing the training puzzles. They're essentially what the first couple "worlds"(sets of puzzles, idk what to call them) were in Pushmo but they made them unnecessary to progress in Crashmo as not to hand-hold so much.

Either way, it'll give you a ton more puzzles and ease you into the experience much more. More people need to know about that because I feel like most will walk right past it and miss out on a bunch of great puzzles that make the learning curve more gradual.
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