Who says the 3DS doesn't have any open world games?

#41CBratePosted 12/6/2012 3:48:42 AM
From: laxnd23 | #005
Willie_Makeit posted...
Nothing really original though. It's all ports and spinoffs.


Doesn't prevent them from being good.

And yet, people discount P4:G for precisely that reason.
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#42MetalLokiPosted 12/6/2012 9:34:23 AM
Robot_Soopa posted...
Kingdom Hearts can be considered a spin-off.

Kid Icarus lolno.

Kingdom Hearts 1-3 in the ongoing core series. Anything else is technically a spin-off.

Kid Icarus was a reboot of the series. That's like calling Mario 64 a spin-off.

Either way spin-off isn't a negative term at all. Persona is a spin-off and they're considered some of the greatest games of all time.


KHDDD is not a spinoff >_> I thought we got past the point where people said this.
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#43DemonDog666Posted 12/6/2012 9:58:09 AM
MidgardDragon99 posted...
The real question that should be asked is WHO CARES that the 3DS doesn't have any open world games. Open world games are not special, they're one type of game and aren't necessary for full enjoyment of a system. A game that has a defined progression is in fact usually MORE FUN than one that lets you run rampant doing whatever you want, as you will have the story and emotional notes mapped out ahead of time to maximize their effectiveness.


People who like open world games and either own a 3DS or are considering getting one?
#44Maxx_the_SlashPosted 12/6/2012 10:22:30 AM(edited)
Someone doesn't understand what the gaming term "open world" means...

Ocarina of Time is not "open world". The world map and side areas aren't large enough and they're not seamlessly connected. You also have to be allowed to freely explore every area in the game from the very beginning, which you can't do, meaning the game is linear, the exact opposite of open world. By your logic, the original Zelda was an open world game.

The best example of open world games that Nintendo made are the Pokemon games. They have one giant map and there's no transitioning between the routes and towns, with the only transitions being from entering buildings and caves, just like Fallout 3/New Vegas and The Elder Scrolls games (two of the best examples of open world franchises).

And Mario Kart 7, for Maka Wuhu island? You used Mario Kart's version of Maka Wuhu as the example? Pilotwings Resort pulls off and open world Maka Wuhu Island better, and even that is a failed attempt since you can't actually walk around.
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#45DemonDog666Posted 12/6/2012 10:22:11 AM
Maxx_the_Slash posted...
Someone doesn't understand what the gaming term "open world" means...

Ocarina of Time is not "open world". The world map and side areas aren't large enough and they're not seamlessly connected. You also have to be allowed to freely explore every area in the game from the very beginning, which you can't do, meaning the game is linear, the exact opposite of open world. By your logic, the original Zelda was an open world game.

The best example of open world games that Nintendo made are the Pokemon games. They have one giant map and there's no transitioning between the routes and towns, with the only transitions being from entering buildings and caves, just like Fallout 3/New Vegas and The Elder Scrolls games (two of the best examples of open world franchises).


Yeah pokemon games are open world but they are top down which is far less taxing. Coding wise a top down game is very similar to a sidescroller.
#46pikachupwnagePosted 12/6/2012 10:26:46 AM
VerySolidusSnak posted...
There are tons of open world 3DS games. Such as:
Zelda OoT
Tales of the Abyss
Kid Icarus( Non-flying sessions)
MGS3D
Resident Evil Revelations
Mario Kart(Maka Wuhu anyone?)
KH3D
Splinter Cell 3D
Etc.
You guys obviously do not know what open world games are. Heck, even pokemon is open world. How can you tell me that 3DS doesn't have enough power to support open world games when the gameboy supported Red and Blue? People these days need education.


Learb what open world means please.
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#47Maxx_the_SlashPosted 12/6/2012 10:32:30 AM
DemonDog666 posted...
Yeah pokemon games are open world but they are top down which is far less taxing. Coding wise a top down game is very similar to a sidescroller.


Does that matter? As long as the graphics simulate a character exploring in what appears to be an open-world environment, it doesn't matter if it's 2D, 3D, top-down, over the shoulder, first person, whatever. You're still walking around in an open-world environment.

Pokemon and games like, lets say Skyrim, are very much alike. Both have graphics that simulate and open map, both allow for seamless exploration one one large map, with only building and cave entrances having loading times and are physically cut off from the giant world maps.

Mechanically speaking, you're right, Pokemon is coded like a sidescroller, but it's top-down perspective doesn't make it any less an open world game. It's graphics (the illusion of seeing an environment with boundaries and paths around said boundaries) is still accomplished the same way it is in a game like Skyrim, so it doesn't matter how the games are coded when they still play very similarly.
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#48DemonDog666Posted 12/6/2012 10:35:34 AM
Maxx_the_Slash posted...
Does that matter? As long as the graphics simulate a character exploring in what appears to be an open-world environment, it doesn't matter if it's 2D, 3D, top-down, over the shoulder, first person, whatever. You're still walking around in an open-world environment.

Pokemon and games like, lets say Skyrim, are very much alike. Both have graphics that simulate and open map, both allow for seamless exploration one one large map, with only building and cave entrances having loading times and are physically cut off from the giant world maps.

Mechanically speaking, you're right, Pokemon is coded like a sidescroller, but it's top-down perspective doesn't make it any less an open world game. It's graphics (the illusion of seeing an environment with boundaries and paths around said boundaries) is still accomplished the same way it is in a game like Skyrim, so it doesn't matter how the games are coded when they still play very similarly.


It's a completely different subgenre, so yeah it does matter to alot of people. If you like 3d platformers it doesn't mean you'll like sidescroller platformers. And nobody thinks 3DS can't handle top down games but that's a far cry from being able to handle an open world 3d game.
#49Whitecat007Posted 12/6/2012 10:38:19 AM
laxnd23 posted...
VerySolidusSnak posted...
There are tons of open world 3DS games. Such as:
Zelda OoT
Tales of the Abyss
Kid Icarus( Non-flying sessions)
MGS3D
Resident Evil Revelations
Mario Kart(Maka Wuhu anyone?)
KH3D
Splinter Cell 3D
Etc.
You guys obviously do not know what open world games are. Heck, even pokemon is open world. How can you tell me that 3DS doesn't have enough power to support open world games when the gameboy supported Red and Blue? People these days need education.


Clearly you don't know what open world games are. Open world games are games that are not linear, allowing you to choose what you do, whether it is a side quest or a main mission. Most of the games you listed are linear as all get out.
#50Kill_Jill_Vol_1Posted 12/6/2012 10:51:03 AM
Unbral posted...
grans posted...
From: Unbral | #029
A spinoff is a piece derived of a series, in media, which represents a change in storytelling and is not necessarily related to the main series.
Kingdom Hearts: DDD is not Kingdom Hearts III; it is a side-story to the main plot, just like BBS and 358/2.
Kid Icarus: Uprising is not exactly related to the original game, and by not being a sequel, it is a sidequel, or... spinoff.

Both are direct sequels to their previous games.

Your definition especially doesn't relate to Kingdom Hearts 3D. Kingdom Hearts 3D specifically picks up right where KH2 left off and continues the core plot forward, it is not only related to but in fact essential to the main story. You play as the same characters and it is in direct continuity to the previous game and sets up how the future of the main series plot will be going (just like how Chain of Memories transitioned the change from KH1 to KH2, it's not a spinoff). The title makes no difference as to whether the game is a direct sequel or not. KH3 will eventually happen and be titled as such but that does not make 3D a spinoff. Birth By Sleep is a prequel, taking place 10 years in the past to the original KH1. 358/2 Days and ReCoded are closer to side games.


So according to your theory, spinoffs doesn't exist. Also,"represents a change in storytelling" is the key term: it doesn't matter if it happens after or before; if the plot structure is different, like having Sora and Riku travelling inside dreams and minds, instead of having Sora, Donald and Goofy wandering around Disney worlds, then it is a spinoff. Kind of like what happens in Paper Mario, compared to Super Mario Bros.: it doesn't even has a place in the timeline, but the reason why it is a spinoff is because the way of telling the story is different.


How about trying this really neat thing called PLAYING THE GAME? There are archives and cutscenes in the game that are dedicated to the previous games. Hell, even the Tron level makes direct references and character advancements. People need to stop pulling these semantics bull**** arguments out of their asses. Its embarrassing to watch.
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