Can we deduce that Majora's Mask > Ocarina Of Time ?

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3 years ago#81
Majora's Mask is art.

The kind of themes it deals with the emotion and symbolism. The way each character is given a real life and personality.

It's such a magnificent experience and I find something new to appreciate every time I go back and play it.

I honestly don't even think Nintendo intended to make Majora's Mask as good as it is. I could discuss Majora's Mask for days.
3 years ago#82
>there's not going to be a tie
49%: Yes
51%: No
+400 votes
lolololololol
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3 years ago#83
Arn544 posted...
WW: the graphics are stupid, (which subsequently makes the acting unbearable)


lol
3 years ago#84
I loved them both.
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3 years ago#85
I didn't realize so many people like Majora's Mask. For me, it's the only Zelda I don't like. I can't get through it. I always run out of time. It destroyed what I loved about Zelda: exploration. The game punished me for playing it. Couldn't even beat the first dungeon.
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3 years ago#86
Frozenx07 posted...
The game punished me for playing it. Couldn't even beat the first dungeon.


Every dungeon takes at least one replay unless you're using a guide. And that goes without saying getting INTO the dungeon usually takes a full three day cycle (or two of them if you're slow). It's part of the game, and, yes, it's unfair, but the game wouldn't have much without that gimmick. It IS a rather unprecedented sense of urgency, I think.
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3 years ago#87
Not even the slightest.
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I'm sad :(
3 years ago#88
Frozenx07 posted...
I didn't realize so many people like Majora's Mask. For me, it's the only Zelda I don't like. I can't get through it. I always run out of time. It destroyed what I loved about Zelda: exploration. The game punished me for playing it. Couldn't even beat the first dungeon.


What.

That's the entire point. You're supposed to feel that impending dread. The exploration was there but you had to make a sacrifice. You can explore this area and do everything there is to do but you miss out on this over here. You're not supposed to use the three days to finish three dungeons. You pick one area and you progress forward with it.

It's possibly the most content heavy, explorable and replayable Zelda there is.
3 years ago#89
Um, I think Majora's Mask took most of what Ocarina of Time did wrong and got it right, sacrificing a few dungeons, but it increased the complexity of the world. Learning the Inverted Song of Time was a major help (Play the Song of Time backward to slow time for everyone else down by half). They really should have put that on the Quest Subscreen, but I can live with it. What I didn't like was not being able to save until getting the Ocarina back. After that, though, the game was a blast. Quite literally, with Powder Kegs.
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3 years ago#90
Robot_Soopa posted...
Frozenx07 posted...
I didn't realize so many people like Majora's Mask. For me, it's the only Zelda I don't like. I can't get through it. I always run out of time. It destroyed what I loved about Zelda: exploration. The game punished me for playing it. Couldn't even beat the first dungeon.


What.

That's the entire point. You're supposed to feel that impending dread. The exploration was there but you had to make a sacrifice. You can explore this area and do everything there is to do but you miss out on this over here. You're not supposed to use the three days to finish three dungeons. You pick one area and you progress forward with it.

It's possibly the most content heavy, explorable and replayable Zelda there is.


IMPORTANT NOTICE: With the Inverted Song of Time, the game gives you the equivalent of SIX days. More than enough to get all those Zora Eggs.
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