Super Mario 64 DS or Star Fox 64 3D?

#1Andrew19972012Posted 12/28/2012 6:12:18 AM
I am leaning toward super Mario 64 DS. I had it for the original DS at launch. Does the slider pad make it much more playable? Or should I buy Star Fox 64 3D?
#2xellos667Posted 12/28/2012 6:17:01 AM
From what I heard, yes, it's one of the game where the Slider Pad make it way more playable on the 3DS than on the DS.

Also, while I love Star Fox 64 and what they did with the 3DS version (which look beautiful), overall, I still prefer Mario 64, even if it doesn't look as good technically. I would go with that.
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#3ElectricNovaPosted 12/28/2012 6:19:23 AM
What was wrong with SM64DS's controls in the first place? Everyone says that the d-pad controls suck but I found them better than the original's imprecise controls.

Anyway, SM64DS will probably last longer, but if you like replaying games and aiming for high scores, Star fox is the one. It depends if you've played the original though. It has great graphics, funny dialouge and a lot to do if you don't mind short games.

They're probably quite cheap anyway now that they've both been out for ages.

As for SM64DS's circle pad controls, they're fine. If you disliked the d-pad you will probably find it an improvement over the d-pad, but it's not full analog control or anything obviously. But I tried it and it worked well enough.

Basically, if you're looking for length and unlockables, get SM64DS. And if you're looking for a fun, arcadey, short high score game get Star fox 64.

Um, hope I helped. Probably not much
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#4CurryfiendPosted 12/28/2012 6:19:43 AM
I don't get how the circle pad makes Mario 64 more playable, it doesn't magically give the game analogue controls so you still have to hold a button to run and you can't accurately choose a direction. In fact I'd say the circle pad is worse for that game because it's less accurate for diagonals. I'd go for Star Fox 64 but only if it's like $20
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#5nonexistingheroPosted 12/28/2012 6:45:15 AM
Go for SM64DS.

Anyhow, I don't get the whining about the controls either. It plays just fine and has always played fine. I reckon these are probably the same kind of guys who are whining about Kid Icarus: Uprising's focus on touch-screen control.
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#6Cookie_AromaPosted 12/28/2012 3:11:44 PM
I could never stand playing Super Mario 64 DS. Not because of the controls, but because the sound quality was so horribly compressed that it always gave me headaches.
#7mabber_IIIPosted 12/28/2012 3:13:17 PM
sm64ds is a terrible port of the greatest game ever, so star fox
#8Salduchi071785Posted 12/29/2012 7:17:58 AM
mabber_III posted...
sm64ds is a terrible port of the greatest game ever, so star fox


This. Go with star fox
#9FefnirOmega13Posted 12/29/2012 7:35:11 AM
Super Mario 64 DS is amazing and vastly improves on the original game's content, SF643D does not and is just a prettier SF64.

Mario 64 is the superior choice.
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#10Tzuba12Posted 12/29/2012 7:37:15 AM
How was SM64DS a terrible port? It had better graphics, more content, more playable characters and did everything better than the original. The only thin you could complain about it maybe the controls, but people really overexaggerate that because I had 0 problems with the controls.
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