Anyone think that LoZ PH and ST didn't feel like Zelda games?

#1Shadowman621Posted 1/3/2013 9:28:25 PM
I was doing some thinking about my time playing both games and I realized that almost everything I did just felt like a gimmick to take advantage of the touch screen. Traveling the overworld, using items, and combat. It seemed to me like the games were just focusing on the touch screen capabilities instead of the actual gameplay. Because of this, at times it felt like I was playing some little shovelware game instead of a Zelda game. Now I did play through both games all the way and I can safely say that I liked Spirit Tracks better but neither were in my top 5 favorite Zelda games.
---
Official Roof Fiddler and Maestro of the NDF
3DS FC: 0516-7288-9163 Handle: Brandon
#2MetalLokiPosted 1/3/2013 9:32:22 PM
No I don't think that.
---
The official Loki of the Shin Megami Tensei IV board
Lamia, Harpy, Centaur and Slime.....What's next?
#390sRetroGamingPosted 1/3/2013 9:34:37 PM
They do. but while i do like the touch controls i just wish they were optional. sorry, i prefer real buttons to play my games with...
---
"OldSchoolGaming4Life" on YT/"90sRetroGaming" on mariokartwii.com
#4Halladay32Posted 1/3/2013 9:42:05 PM
Nope. I enjoyed both games a fair bit (minus the Temple of the Ocean King, which still renders any additional playthroughs of Phantom Hourglass impossible). Spirit Tracks is one of my favourite games for the DS, actually.
---
"It's only the mind which separates reality from truth."
#5Mariofan15Posted 1/3/2013 9:46:28 PM
PH didnt despite being a sequel to Wind Waker. Spirit Tracks,though. That felt like a Zelda game.
---
0476-5632-3140:Pokemon White 2
#6Tempest717Posted 1/3/2013 9:47:57 PM
They both were pretty great Zelda's tbh, better than some 3D ones (TP)
---
Official Cherry Garcia of the IDF
Official Lion Tamer of the NDF
#7EmpirorPosted 1/3/2013 10:06:59 PM(edited)
I know I'm always one of the odd ones out but I actually enjoy PH and ST and feel like PH is generally the better of the two. However, I also happen to enjoy extremely long games and the characters in the game (specifically linebeck :P) quite a bit so it might just be personal preference.


Thinking back to ST/PH, it was definitely a different controlling method but I can't think of any time I was ever frustrated with the games until their respective final battles (which, for me, had a few moments where the stylus controls weren't holding up.) Maybe it's just because stylus controls usually come easy to me but hey, I dunno .-.

I wouldn't go so far as to say they aren't zelda games though just because they decided to focus on the touch screen's abilities. Heck, there were a lot of really cool things that they only did in those games that I wish that they did in others (writing on maps/ Multiplayer Phantom vs Link battles in PH? Heck yes!) Making a "Unique Zelda Experience" just to utilize the touch screen and the DS wasn't exactly all bad all the time and you can definitely see the effort that was put into each game's content as you're playing :/

---
Pokemon Black fc-5243 1202 3802 Megaman Rj fc:2493 5945 5724 Yugioh 2010 4383 3896 9610
http://stevenjobs101.wordpress.com/<---visit my blog :u!
#8MetalLokiPosted 1/3/2013 10:06:20 PM
Halladay32 posted...
Nope. I enjoyed both games a fair bit (minus the Temple of the Ocean King, which still renders any additional playthroughs of Phantom Hourglass impossible). Spirit Tracks is one of my favourite games for the DS, actually.


That's the only reason I even played PH more then 8 times:C really loved that temple and I even tried to do that 24min speed run,but could never get past 23min.
---
The official Loki of the Shin Megami Tensei IV board
Lamia, Harpy, Centaur and Slime.....What's next?
#9Plasma EXEPosted 1/3/2013 10:22:48 PM
Nah, they felt like Zelda games. Tbh, I liked Spirit Tracks more than the recent 3D Zelda games since Twilight Princess (though I thought PH was kind of mediocre). Not that they were bad, but the pre-dungeon quests felt really tedious and not too much fun (especially when you had to swim underwater to find those music notes in Skyward Sword).
---
The official Shiki-Ouji of the Shin Megami Tensei IV board
3DS FC - 2750-1413-5336
#10Halladay32Posted 1/3/2013 10:35:59 PM
Plasma EXE posted...
(especially when you had to swim underwater to find those music notes in Skyward Sword).

Heh, I'm not the biggest Skyward Sword fan, but that was one of my favourite moments in the game for some reason. Much better than the escort and stealth missions in the volcano area, at least...

MetalLoki posted...
That's the only reason I even played PH more then 8 times:C really loved that temple and I even tried to do that 24min speed run,but could never get past 23min.

You have more patience than me then. I guess I just objected to the idea of traversing through the same area over and over -- it seemed more like padding than backtracking, to me (if that makes sense). Admittedly, it's been a while since I played PH, so it might not be as bad as my memory would lead me to believe.
---
"It's only the mind which separates reality from truth."