Paper Mario

#1Darkstorm16Posted 1/9/2013 4:45:47 PM
I never played Paper Mario in my whole life...I'm a newbie....what exactally is wrong with this Paper Mario? I have been intrigued by it but idk its quality.
---
Current Systems: 3DS, DSlite, IPod Touch
If There is Evil in this world it lurks in the hearts of Man- Tales of Phantasia
#2CheBob55Posted 1/9/2013 4:48:10 PM
People wanted an RPG, it's more of a platform/puzzle adventure. That's really all it is, and for what it's worth it's a good game, very enjoyable. Don't let GameFaqs sway you, watch some videos and decide for yourself if it looks worth trying.
#3Swan3624Posted 1/9/2013 4:49:59 PM
inb4someoneattacksmeforhavingapositiveopinion

If you have never played a Paper Mario game in your life, I don't think you have anything to worry about. It's a very fun game, and based on my playthrough it is rather lengthy.

The complaints aimed at it, notably usually from veterans of the series:

Lack of playable characters
Lack of story
Lack of challenge
World map rather than an overarching connected world
No leveling up.
---
Currently playing: Rhythm Thief and the Emperor's Treasure - Let's Play on my YouTube! :D
My Gaming YouTube: http://www.youtube.com/user/MasterChief3624
#4VyersPosted 1/9/2013 4:54:49 PM
CheBob55 posted...
People wanted an RPG, it's more of a platform/puzzle adventure. That's really all it is, and for what it's worth it's a good game, very enjoyable. Don't let GameFaqs sway you, watch some videos and decide for yourself if it looks worth trying.


Don't simplify criticisms of the game.

Paper Mario's series is one that emphasizes dialogue and story; Sticker Star began development as a game in that light, but Miyamoto decided that the game should have its story and dialogue reduced, and that it should only use characters already introduced to the Mario franchise. That is why people dislike it. The theme of the game is over-simplification. The gameplay has less depth than previous titles, the story has less depth, the dialogue has less depth. The worlds aren't as interesting because everything in the game, more or less, is designed to be an interesting set piece in a single stage or two. Because of Miyamoto, the heart and soul of Paper Mario is pretty much dead.
---
Twitter: https://twitter.com/#!/Negative_Hippie
Blog: http://www.1up.com/do/my1Up?publicUserId=6123776 / YouTube: http://www.youtube.com/user/ThankTheBear
#5SegavsCapcomPosted 1/9/2013 6:10:28 PM
Vyers posted...
CheBob55 posted...
People wanted an RPG, it's more of a platform/puzzle adventure. That's really all it is, and for what it's worth it's a good game, very enjoyable. Don't let GameFaqs sway you, watch some videos and decide for yourself if it looks worth trying.


Don't simplify criticisms of the game.

Paper Mario's series is one that emphasizes dialogue and story; Sticker Star began development as a game in that light, but Miyamoto decided that the game should have its story and dialogue reduced, and that it should only use characters already introduced to the Mario franchise. That is why people dislike it. The theme of the game is over-simplification. The gameplay has less depth than previous titles, the story has less depth, the dialogue has less depth. The worlds aren't as interesting because everything in the game, more or less, is designed to be an interesting set piece in a single stage or two. Because of Miyamoto, the heart and soul of Paper Mario is pretty much dead.


1.The story of every PM is standard for an RPG. Rescue the princess, kill a demon lord, save the world, rescue the princess. The dialogue is also pretty damn standard.

2.PM games never had a lot a depth to begin with. The game is about as deep as "run into enemies and press the A button!". Did I mention the dialogue is standard?

3.When aren't the stages set pieces? Every PM game had creative settings, I've give you that, but they're set pieces nonetheless.

4.Giving the less than stellar reception, Miyamoto is probably being booted off the team. Like how TIm Burton was replace with Joel Schumacher. Beside, without Miyamoto, there wouldn't be any PM at all.
---
My sig will never happen, but it would be awesome if it did.
#6JoeBudden42Posted 1/9/2013 6:14:59 PM
DarkStorm16<<<
#7VyersPosted 1/9/2013 6:42:46 PM
SegavsCapcom posted...
Vyers posted...
CheBob55 posted...
People wanted an RPG, it's more of a platform/puzzle adventure. That's really all it is, and for what it's worth it's a good game, very enjoyable. Don't let GameFaqs sway you, watch some videos and decide for yourself if it looks worth trying.


Don't simplify criticisms of the game.

Paper Mario's series is one that emphasizes dialogue and story; Sticker Star began development as a game in that light, but Miyamoto decided that the game should have its story and dialogue reduced, and that it should only use characters already introduced to the Mario franchise. That is why people dislike it. The theme of the game is over-simplification. The gameplay has less depth than previous titles, the story has less depth, the dialogue has less depth. The worlds aren't as interesting because everything in the game, more or less, is designed to be an interesting set piece in a single stage or two. Because of Miyamoto, the heart and soul of Paper Mario is pretty much dead.


1.The story of every PM is standard for an RPG. Rescue the princess, kill a demon lord, save the world, rescue the princess. The dialogue is also pretty damn standard.

2.PM games never had a lot a depth to begin with. The game is about as deep as "run into enemies and press the A button!". Did I mention the dialogue is standard?

3.When aren't the stages set pieces? Every PM game had creative settings, I've give you that, but they're set pieces nonetheless.

4.Giving the less than stellar reception, Miyamoto is probably being booted off the team. Like how TIm Burton was replace with Joel Schumacher. Beside, without Miyamoto, there wouldn't be any PM at all.


Interesting how standard dialogue causes its writing to be considered some of the best on the platform and become nominated for best writing in its year.

The dialogue is humorous, well-written, and entertaining. It's a simple story that exceeds its depth because of its writing.

And as for set pieces, they are worse so in SS because there's less to interact with them.
---
Twitter: https://twitter.com/#!/Negative_Hippie
Blog: http://www.1up.com/do/my1Up?publicUserId=6123776 / YouTube: http://www.youtube.com/user/ThankTheBear
#8Darkstorm16(Topic Creator)Posted 1/9/2013 6:44:20 PM
JoeBudden42 posted...
DarkStorm16<<<


What?
---
Current Systems: 3DS, DSlite, IPod Touch
If There is Evil in this world it lurks in the hearts of Man- Tales of Phantasia
#9SegavsCapcomPosted 1/9/2013 6:52:09 PM
Vyers posted...
SegavsCapcom posted...
Vyers posted...
CheBob55 posted...
People wanted an RPG, it's more of a platform/puzzle adventure. That's really all it is, and for what it's worth it's a good game, very enjoyable. Don't let GameFaqs sway you, watch some videos and decide for yourself if it looks worth trying.


Don't simplify criticisms of the game.

Paper Mario's series is one that emphasizes dialogue and story; Sticker Star began development as a game in that light, but Miyamoto decided that the game should have its story and dialogue reduced, and that it should only use characters already introduced to the Mario franchise. That is why people dislike it. The theme of the game is over-simplification. The gameplay has less depth than previous titles, the story has less depth, the dialogue has less depth. The worlds aren't as interesting because everything in the game, more or less, is designed to be an interesting set piece in a single stage or two. Because of Miyamoto, the heart and soul of Paper Mario is pretty much dead.


1.The story of every PM is standard for an RPG. Rescue the princess, kill a demon lord, save the world, rescue the princess. The dialogue is also pretty damn standard.

2.PM games never had a lot a depth to begin with. The game is about as deep as "run into enemies and press the A button!". Did I mention the dialogue is standard?

3.When aren't the stages set pieces? Every PM game had creative settings, I've give you that, but they're set pieces nonetheless.

4.Giving the less than stellar reception, Miyamoto is probably being booted off the team. Like how TIm Burton was replace with Joel Schumacher. Beside, without Miyamoto, there wouldn't be any PM at all.


Interesting how standard dialogue causes its writing to be considered some of the best on the platform and become nominated for best writing in its year.

The dialogue is humorous, well-written, and entertaining. It's a simple story that exceeds its depth because of its writing.

And as for set pieces, they are worse so in SS because there's less to interact with them.


Wah, wah, I can't interact with this bush!

Set pieces are set pieces. They shouldn't matter if they aren't crucial to the story.

Also, it doesn't matter how well a story is written. If you heard it before, why should you sit through it again? If get past the great script, Toy Story is just a buddy movie.

Also, I've read the dialogue. It's not bad by any means, but I've read so many thing so similar to it it's not even funny.
---
My sig will never happen, but it would be awesome if it did.
#10VyersPosted 1/9/2013 6:55:42 PM
Thank you for making me realize, by you dismissing script quality as an important factor, that you're not really worth interacting with. :v A well-made script engages you in the story. A good story is garbage without good delivery - aka, a well-written script.
---
Twitter: https://twitter.com/#!/Negative_Hippie
Blog: http://www.1up.com/do/my1Up?publicUserId=6123776 / YouTube: http://www.youtube.com/user/ThankTheBear