Paper Mario

#31NettoSaitoPosted 1/9/2013 8:12:06 PM
Paper Mario Sticker Star is a different type of game. I'll compare it to TYD to help you understand better

TYD:

- Mario has a few basic moves, hammer, jump, and special attacks.

- Mario can transform into different paper folded shapes to solve puzzles (such as an air plane)

- There are partner characters. You can only have one partner out at a time, but they have their own battle skills, and they can also be used in different ways in the over world as well. For example the koopa characters (in both games) let you step on their shell to shoot them across the map to grab out of reach items. Each character is used in a different way though.

- The game is story based, and has a lot of unique characters and funny moments.

- The game structure is like a standard RPG. You have a "home town" but a lot of the game is spent traveling to new areas/new towns, where you would then take part in some story related to that area. In TYD for example, one has Mario becoming a wrestler, and you end up sneaking around the place trying to uncover the mystery that's going on behind the scenes. Each of these smaller stories end up tying into the main story, just like in most RPGs.

- You level up. Every time you level you can either increase your HP, FP (which is like MP), or your BP.

- In TYD there are hundreds of "badges" you can equip, and each one of them takes up a different amount of BP. These badges give you different skills and abilities, and allow you to fully customize Mario.

- There are side quests to take on besides the main story.

Now, as for Sticker Star....

Sticker Star:

- No level up system. Health is controlled by health items you find (like in the Megaman Battle Network games)

- No partner characters at all.

- Mario's attacks are done by using single use stickers. (Once again it's like Megaman Battle Network/SF, but stickers are only one time use, unlike battle chips/cards). This does allow for a wide range of attacks though, most of which used to be handled by the partner characters, but can now be used by Mario himself.

- There really isn't a story. Bowser attacks, and Mario has to gather these sticker things. Basically they've flown to the edges of the world, and the entire story is Mario walking to them.

- The sticker system is now used to solve puzzles. You can place stickers in the world to get different effects.

- The game's level structure is actually a level structure. Instead of traveling to areas/walking across fields, you play levels which unlock more levels in a Mario World fashion.

- Due to the last two reasons, the game is a lot like a Metroid game. You play through levels/areas, find some kind of sticker/object, and then take said sticker/object to another location which allows you to advance on that path until you hit another dead end and have to do the same thing. Because of that, there's a lot of hidden objects, and they are actually well hidden.

So yeah, that's the major differences.

In short, PM/TYD = RPG/sequels to Mario RPG. SS = Super Mario World mixed with Paper Mario.
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#32LinkSSJ6Posted 1/9/2013 8:15:31 PM
I can't believe people really don't miss the customization badges used to bring...
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#33NettoSaitoPosted 1/10/2013 9:47:38 AM
LinkSSJ6 posted...
I can't believe people really don't miss the customization badges used to bring...


lol in TYD, I never leveled up my HP or my FP. I always leveled up BP, and ended up having a hax Mario at the end. Sure I only had around 20 hp and 20 FP, but I healed 5 each turn, and I had so many other bonuses to make up for it. Final boss didn't stand a chance!
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#34SegavsCapcomPosted 1/10/2013 3:05:31 PM
Vyers posted...
SegavsCapcom posted...
Vyers posted...
SegavsCapcom posted...
Vyers posted...
They're written well enough to get people invested. Empire especially, as Empire was a fantastically written movie. Oscar-worthy? No. Good? Indisputably. People don't consider parts of Empire to be the best ever because of the action.


People who watch action flicks for things other than action are, imo, missing the point. It's like playing a fighting game for the story.


You seem to be bringing up action movies a lot, which is strange considering no action movie has been mentioned. Star Wars is a science fiction movie that takes inspiration from action serials such as Flash Gordon. Kill Bill is certainly an action film, but calling it poorly written or merely average in its writing would be a pretty big flub.

Your views are simply one-dimensional.


Wait, movies can't be a combination of genres? Star Wars is both an action and a science fiction film. Just as how Aliens is both a horror and a science fiction film.

Most action films are pretty standard in writing. There are exceptions, though.


And Alien and Aliens were pretty well-written. Oh, another exception.

And Die Hard. No, Vyers! Stop listing numerous examples of action fil-- Pulp Fiction, Reservoir Dogs, Kill Bill, Jackie Brown, Inglourious Basterds, Shaun of the Dead, Hot Fuzz, Shaolin Soccer, The Incredibles.


Yeah, some of those are good. But then again, there are hundreds of thousands of action films. Those films are a tiny blip as compared to all the poorly written ones.

Reservoir Dogs and The Incredibles are overrated.
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#35VyersPosted 1/10/2013 11:53:31 PM
SegavsCapcom posted...
Yeah, some of those are good. But then again, there are hundreds of thousands of action films. Those films are a tiny blip as compared to all the poorly written ones.

Reservoir Dogs and The Incredibles are overrated.


Really ain't. :v Also that's true for everything, the minority of everything is quality.
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#36Delirious_BeardPosted 1/11/2013 12:03:35 AM
The game is over-simplified. But most importantly the game lacks what might be most important: Charm. No interesting characters or dialogue.
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#37masa8munePosted 1/11/2013 1:03:57 AM
sticker star is not a bad game by any means its just....

TTYD>PM64>>SUPER=sticker star
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#38CheBob55Posted 1/11/2013 1:33:00 AM
Delirious_Beard posted...
No interesting characters or dialogue.


There may be less characters than before, but the dialogue is fine. To say "no interesting dialogue" means you've either not played the game, or never liked the dialogue of any PM game.