Is the Fire Emblem series kind to casuals?
No the hell you didn't.
read my first post again (its unedited)
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TC days of ruin was horrid anyways I bet if they made a new AW you'd get into it again as long as it's not garbage :P
Days of Ruin is quite possibly the best in the series, but I can understand why some people didn't like it.
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Easy mode + turning off permadeath should be fine.
Permadeath is kind of what makes it fun. You then actually care about each character and some more than others and when one that you really like dies in combat it's actually sad because you don't get to use them anymore.
Fire Emblem isn't really hard.
Permadeath is annoying though, and exposed my laziness of actions >_>
I didn't know about the casual mode until this topic. I've always enjoyed the Fire Emblem games for their presentation (story, dialogue, music, etc.), but found them frustratingly difficult. I've got my eye on this game now.
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NewbieN00b posted...Easy mode + turning off permadeath should be fine.
Unless you're a DIRTY CHEATER and reset.
At least, this is applicable the first time.
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TC, just play Awakening with permadeath off.
But the trade off is that you have to wake up in the morning with the following thought running through your head "damnit I wussied out. I didn't play a Fire Emblem game like a man"
We have entered an endless recursion of time.
sorry endgame but rpgs without the ability to grind are lame.
what's the point of experience if you only get set xp and therefore are forced to only use the best characters?
Seriously in a game like por tethys would die in one battle,but because i was allowed to grind her in a safe area i was allowed to not always resort to ONLY grinding my tanks and main characters and benching everyone else just so i won't see any characters die.
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The series as themselves punish players for silly mistakes as misplacements of units or just not having a certain item at a certain time but there is always some ways to get around these situations.
As most recents FE have appeared they have got more casual friendly each time, which leds to the inclusion of Casual mode where units dont permanently die (If you dont like this you can always pick Classic mode) and after that there is the pick of difficulty settings normal, hard, lunatic, and lunatic+... the first 2 seem most apropiate for casual plays while the latter two can be rated as hell for a few players.
if anything the whole point of casual mode is so they can make the game harder. i dont think much in the franchise tops new mysterys mainaic/lunatic/lunatic reverse.
I remember prior to NM people said hard mode hector and SD were hardest beside thracia 776. Thracias though is more just stupidly unforgiving design that will screw you form what i hear and HHM and SDH5 had nothing on New mysterys highest stuff.
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