So much misinformation in this topic. You can tell who has never imported a game before:
MrFwibbles posted...Even if you were fluent in Japanese, you can expect to pay $90-100 per game if you want to import.
Right now, the special edition of Project X Zone will only run you about $60. The regular edition is even less. This is used as an example because it's something a lot of people would probably want.
It's true that Japanese games cost more when they come out (sometimes up to $80), but they fall in price over time just like any other game.
Lord_Frood posted...The problem is crappy sites like Play-Asia that know people are going to pay any sort of exorbitant amount for S&H and their customers get f***ed over hard. You know how much my CDs cost to ship out of Japan on Amazon? $3. Imports should not be costing any more than $20 more than the average cost in the states.
Shipping on Play-Asia is like $5.
Raulsen posted...Japanese has...
-An extremely simple, unified syllabary. This means that for each of the basic phonetic characters, you've only got one sound. Compare that to English where letters change their sounds more than the town bicycle changes partners. The "su" in "sushi" is always gonna' be "su," without any spelling crap to worry about.
This is true in general, but ironically you chose the one character that does have a number of exceptions with it, because in many cases the U is silent.
In "Tatsumaki senpuu kyaku", for example, the first word is pronounced "tahts-mahki", not "taht-su-maki".
-Kanji aren't that bad. I said it. Y'know those little lines and squiggles that look like they might either be pictures or the scribblings of an insane, slightly-horny bird? Those are Kanji. And believe it or not, they're some of the most logical linguistic constructions you'll ever encounter.
Eh, even the Japanese acknowledge that they are very hard to learn. That's why furigana (hiragana written above Kanji that tells you what word it represents) exists.
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