A couple beans spilled on renegade kids FPS.

#1pikachupwnagePosted 1/14/2013 5:00:30 AM
https://twitter.com/JoolsWatsham

Single player focused and supports circle pad pro. Its also a new IP.

Going to have to find the posts yourself. Not sure how to link to a single tweet.
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#2mcsmellingtonPosted 1/14/2013 5:11:51 AM
I wonder how it'll play without the CPP. Have they released any FPS on the console yet? I would've thought making the ABXY buttons for movement, then circle pad for looking would make the most sense.
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#3ferofaxPosted 1/14/2013 5:41:00 AM
mcsmellington posted...
I wonder how it'll play without the CPP. Have they released any FPS on the console yet? I would've thought making the ABXY buttons for movement, then circle pad for looking would make the most sense.


Resistive touchscreen would like to say hi. Seriously, don't discount a control scheme that rivals the mouse in ease AND accuracy.
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#4Denizen_Of_DarkPosted 1/14/2013 5:44:38 AM
ferofax posted...
mcsmellington posted...
I wonder how it'll play without the CPP. Have they released any FPS on the console yet? I would've thought making the ABXY buttons for movement, then circle pad for looking would make the most sense.


Resistive touchscreen would like to say hi. Seriously, don't discount a control scheme that rivals the mouse in ease AND accuracy.


Kid icarus control scheme?
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#5mcsmellingtonPosted 1/14/2013 6:12:06 AM
ferofax posted...
mcsmellington posted...
I wonder how it'll play without the CPP. Have they released any FPS on the console yet? I would've thought making the ABXY buttons for movement, then circle pad for looking would make the most sense.


Resistive touchscreen would like to say hi. Seriously, don't discount a control scheme that rivals the mouse in ease AND accuracy.


I can't believe that slipped my mind >.>

I'm not a fan of the control method, but I can see why it'd be used. I like my idea better though, with the circle pad for aiming, and gyro for fine tuning.
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GT: McPoo
PSN/NNID: McSmellington
#6JoeHigashi2000Posted 1/14/2013 8:27:18 AM
mcsmellington posted...
ferofax posted...
mcsmellington posted...
I wonder how it'll play without the CPP. Have they released any FPS on the console yet? I would've thought making the ABXY buttons for movement, then circle pad for looking would make the most sense.


Resistive touchscreen would like to say hi. Seriously, don't discount a control scheme that rivals the mouse in ease AND accuracy.


I can't believe that slipped my mind >.>

I'm not a fan of the control method, but I can see why it'd be used. I like my idea better though, with the circle pad for aiming, and gyro for fine tuning.


I'd prefer all of them to give people more control scheme options.
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#7deimos91Posted 1/14/2013 10:38:24 AM
mcsmellington posted...
I wonder how it'll play without the CPP. Have they released any FPS on the console yet? I would've thought making the ABXY buttons for movement, then circle pad for looking would make the most sense.


go play a psp FPS theres your answer
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#8thatmovingbushPosted 1/14/2013 10:40:55 AM
ferofax posted...
mcsmellington posted...
I wonder how it'll play without the CPP. Have they released any FPS on the console yet? I would've thought making the ABXY buttons for movement, then circle pad for looking would make the most sense.


Resistive touchscreen would like to say hi. Seriously, don't discount a control scheme that rivals the mouse in ease AND accuracy.


I agree, but being left handed I don't usually get an optimal experience.
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