guedesbrawl posted...Vyers posted...
So what you're saying is that the game has no obligation to be of quality.
Fact: If the seals were not in DoS, the worst thing that would happen is that the quality would remain the same. The game would not become worse, and would arguably be better because it doesn't have a function that has no merit beyond being used to show a gimmick. It is not necessary to the game's quality; I don't think I've met a single human being who has touted it as something that helps define the game in a positive way.
The thing here is that it is a function that basically says "okay, so you know that gameplay? That simple, dumb, but still pretty dang fun game that you've been playing? Well stop it! We have a gimmick to force upon you." Very few games have managed to implement a mechanic, especially on the fly, that is both good and divergent from the primary gameplay model. I certainly cannot fathom any. DoS is not an exception to this. It would be like if Super Mario 3D Land had you play a mini-game at the end of every level.
yep,it adds nothing,but it also takes nothing away.
and for god's sake, it takes 2 seconds,tops,to do the damned thing,you are just butthurt you are unskilled.
That was my feeling. Should they have put the seals in? Probably not. It wasn't fun, but it was such a quick and easy thing to do it didn't annoy me either. It was a fairly early DS game, back when all the companies were desperately trying to shoe horn in touch screen mechanics whether they belonged or not. They are WAY worse examples than that particular game of this sort of thing.