My XL just came in the mail. Should I charge it before I turn it on?

#1Jewtiful JoePosted 1/30/2013 9:29:02 AM
With some electronics, its best for the battery if you do a full charge before you even touch the damn thing. With others, they come fully charged and its best to completely drain that first charge before ever charging the thing.

What's the case with the 3DS XL? Is it already charged and I should completely drain it, is it already charged and it doesnt matter when I start charging it, or do I have to charge it before using it the first time?
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#2LinkMaster2703Posted 1/30/2013 9:32:32 AM
Charge it up.
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#3Jewtiful Joe(Topic Creator)Posted 1/30/2013 9:41:31 AM
but i wanna play it noooooooooow
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#4iammaxhailmePosted 1/30/2013 9:43:05 AM
When I got my 3DS I turned it on the second I took it out of the box. It was like 3/5 charged already.
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#5Jewtiful Joe(Topic Creator)Posted 1/30/2013 10:02:11 AM
Another question: I got the Mario Kart 7 pre-installed bundle, and the XL came with a 4gb SD card. However, I intend to use my big ol' badonkadonk 32GB card. Is Mario Kart 7 installed onto the 4gb card and do I need to do some sort of transfer to get it on the 32 GB, or will it just be available as a free download once I set up my 3DS?
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#6esoteric42Posted 1/30/2013 10:04:31 AM
Why don't you turn it on and plug it in at the same time? That way you can charge while you play.
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#7SpacedDuckPosted 1/30/2013 10:07:32 AM
Actually I hear it's better to turn a system on and let the battery die right away and then charge it.

To be honest it doesn't matter. If it did Nintendo and all the other manufacturers who release things with batteries would place a note on the system telling people what to do and not do.
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#8funguy10Posted 1/30/2013 10:07:36 AM
if you read the instruction book. it says to fully charge it before use. after that you can play and charge. otherwise your battery life will be shorter.
#9funguy10Posted 1/30/2013 10:10:58 AM
mario cart 7 is pre installed. in other words. its in the memory.
#10AlavardPosted 1/30/2013 12:01:45 PM
SpacedDuck posted...
Actually I hear it's better to turn a system on and let the battery die right away and then charge it.

To be honest it doesn't matter. If it did Nintendo and all the other manufacturers who release things with batteries would place a note on the system telling people what to do and not do.


Battery rant incoming...

The only reason you're told to let lithium-ion batteries die down before charging them is because of timing/charge measurement.

Unlike other batteries, lithium-ion batteries have virtually no voltage drop as they discharge until they're just about out of juice. This means that to something measuring the level of the battery, 100% looks virtually the same as 50%. In order to have accurate battery % measurements, the battery needs to do at least one full cycle from being full to nearly being empty in order to calibrate the time measurement of how long it takes to drain the battery.

However, one should avoid discharging lithium-ion batteries fully. If a lithium-ion battery is completely discharged, it is more difficult to charge it back up and it kills the life of the battery. Most electronics using them actually have safeguards to shut down ahead of time, while there is still a tiny bit of juice left. To be on the safeside, though, you shouldn't let electronics powered by lithium-ion batteries completely die.

Because the battery is internal to the system, Nintendo has almost certainly done at least one full charge test/drain cycle on the unit (and then partially charged it back up) before you receive it, so that it's already calibrated. You can imagine the chaos if everyone got their 3DS and reported their systems suddenly shutting of while still reading 50% or staying at 100% for 3 hours and then suddenly falling to 10%.

TLDR: don't worry about it, just don't let the unit completely shut off from lack of power if you can avoid it.