As more games try to make it easier on players by providing casual mode ...

#1Chenmaster2Posted 2/7/2013 8:02:25 AM
what do you think of this trend in general?
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#2GhetsisPosted 2/7/2013 8:05:01 AM
As long as it's optional, I don't give a ****.
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#3GollyFluffPosted 2/7/2013 8:05:26 AM
As long as there is a normal option, I don't care
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#4Darkstorm16Posted 2/7/2013 8:10:45 AM
As long as it's an option who really cares? Just think if it can bring more new players because of casual mode it would encourage the developers to create more. Do people really want really hard games so that way very few people pick it up and the developers go "Oh f*ck it let's move onto something else?" But at the same time no one wants really easy either, they need to meet in the middle, and I honestly think that's where Golden Sun went wrong, I heard soo many complaints that the game is unoriginal, too many plot holes and too easy compared to the GBA (that's kinda why it turned me off), and they wonder why there's no sequel.
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#5Denizen_Of_DarkPosted 2/7/2013 8:23:25 AM
Chenmaster2 posted...
what do you think of this trend in general?


Im more concerned with the trend of developers providing as many options and as much customization for individuals as possible. Which is fantastic. Now every game has subtitles!

Its a beautiful thing when everyone can enjoy great games at their own pace and can appreciate the hard work developers do to create these products.

Personally i love old school/hard core games, but if a guy doesnt like gameplay elements he can lower the difficulty to go thru the story. If a child wants to play a game their parent plays(that their parents deem fit for their use), they can.

I wish more games allowed for full customization of control schemes tho.
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#6Argh4430Posted 2/7/2013 11:25:15 AM
It's good. It broadens the people buying the game, while still providing a challenge to those that wants it.
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#7SMASHKING84Posted 2/7/2013 11:33:55 AM
Ghetsis posted...
As long as it's optional, I don't give a ****.


THIS x1000000
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#8brigadier_101Posted 2/7/2013 11:35:47 AM
Different people like different things. Some games for the challenge and accomplishment while other prefer to just sit back and enjoy the journey. As long as they have varying difficulty options, i'll be happy.
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#9Lord_FroodPosted 2/7/2013 11:39:17 AM
Even with it being an option, it's still tricky. Look at Skyward Sword. Yeah, we got Hero Mode, but Miyamoto came right out and said that earlier versions of the whole game were much harder and they had to make the game easier to make it more accessible, which is the only reason why Hero Mode exists. So long as the developer doesn't do something like that, I don't care about a "casual" mode. But things like SS's dumbing down is why I usually worry about the future of games like Fire Emblem and EO IV. Who's to say that the original builds of those games were'nt watered down to their finished product? And they may not be at all, but I like to keep a semi-open mind.
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#10hpl138Posted 2/7/2013 11:40:25 AM
Every game should have an easy, normal and hard mode. And maybe an unlockable insane mode after you beat the game.

This should be a given at this point and there isn't any excuse for companies who are too lazy to put it in.

Everybody wins that way, the hardcore gamers get their uber difficulty and new/casual players aren't chased away from a good game.