harsh D/C penalty in online play

#1wowkirinPosted 2/9/2013 11:32:24 AM
Why? To d/c costs like 5 wins in games like Mario kart and street fighter. But this is a mobile platform. Where people are likely to be interrupted. Why discourage me to play unless i'm in a home console like setting?
#2TinyTim123Posted 2/9/2013 11:43:23 AM
Uhh, Street Fighter rounds last, I think at most five minutes. If you aren't confident you can spend the five minutes without disconnecting perhaps you shouldn't start a round up? I mean if you are that worried about your disconnect stats.
#3marioparty17Posted 2/9/2013 11:46:03 AM
just play solo if you dont want your K/D to go down....

my bad i mean W/L
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#4Human-BeanPosted 2/9/2013 11:47:32 AM
It's not harsh, people who disconnect on a frequent basis cause disruptions, it ruins the game for everyone else and wastes their time. I would prefer harsher sanctions.
#5TAoRPosted 2/9/2013 11:48:43 AM
3 day bans for every disconnect
Oh, oh, oh ice-cold milk and an oreo cookie...
#6lizard81288Posted 2/9/2013 11:49:44 AM
There should be a Win/Lose/DC counter. You should be able to reject people who have a high amount of DC or DCers should be stuck playing with other DCers.
I hate people in general.
#7CircleOfManiasPosted 2/9/2013 11:52:27 AM
Because in MKDS, disconnecting had no penalty, and it was abused to no end.
Sick liaisons raise this monumental mark
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#8RaccoonCityPosted 2/9/2013 11:56:40 AM
Disconnect --> Bricked system
"I dare you to make less sense."
#9chroniss1911Posted 2/9/2013 12:09:10 PM
Disconnect -> Facial disfiguring system explosion
#10gameboygreyPosted 2/9/2013 12:11:56 PM
people rage dc and lame dc on purpose. heres to hoping pokemon x/y carry a harsh dc punishment as well.
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