jovewolfPosted 2/20/2013 12:58:41 AM | From what I understand, and I'll admit I haven't done a whole lot of investigating into the issue, is that the Super Gameboy is a bit of a pain to emulate since you have to essentially emulate an SNES running a Super Gameboy running a Gameboy game since the SNES and SGB hardware essentially played off one another and essentially also activated some specialized hardware in SGB enhanced games.
While I don't doubt that can be, and likely has been, done in the hobbyist sector, that does seem to be a lot of tripping points to code and regression test around for games that people grumble over paying more than $4 for anyway. --- "Don't go. The drones need you. They look up to you." |
Lum_YatsuraPosted 2/20/2013 4:55:30 AM | Correct. SNES and Super Gameboy run simultaneously. You need both for accuracy to real hardware.
SGB had the ability to execute SNES data. That special mode of Space Invaders was a full color full screen SNES game, including even NTSC/PAL region lockout as Nintendo mandated for SNES software. --- What's the buzz? A high voltage positive ion attack!? Chaaa! |