"OldSchoolGaming4Life" on YT/"90sRetroGaming" on mariokartwii.com
I don't mind the controls for the flying sections, but what they did for the land sections is terrible. The Circle pad pro would have been better to use in the land sections, to control the camera, and actually using the buttons to fight and dodge, and stuff.
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mmpepsi posted...If you don't want carpal tunnel.
It was just incredibly uncomfortable. You're holding it from one edge and pushing it down with your other hand because you're using the stylus.
The developers obviously knew it was an uncomfortable scheme, hence the stand it comes with. If it supported DA then I'd be holding it with both hands and it would be infinitely more comfortable.
legendarylemur posted...ORANGE666 posted...Carbuncle009 posted...ORANGE666 posted...Or, it was simply too hard for little Sakurai's brain to comprehend he could have released a patch for people like TC and me. I would have preferred DA and mapped dash to R. The game overall could have been designed better with DA, we'd have jumping/platforming that could be added. Stylus gives better accuracy but gives up controls and game design in a 3D world
You can get Carpal Tunnel from anything.
Starwars4J posted...mmpepsi posted...If you don't want carpal tunnel.
The developers knew Mario Kart Wii was simply unplayable without an authentic driving experience, hence the ugly wheel it came with.
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It allowed for dual circle pad controls. As is my hands hurt too much to play for very long.
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mmpepsi posted...Starwars4J posted...mmpepsi posted...If you don't want carpal tunnel.
The wheel makes it an authentic driving experience? Huh, they should use Mario Kart for drivers ed then.
How hilarious. I don't know maybe you're playing on a old 3ds but a 3ds xl is uncomfortable to play without the stand with the way you control the game.
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