It may be blasphemy to Monster Hunter fans, but...

#1melchiahdimPosted 2/22/2013 6:20:39 AM
I've always wished that the monsters had a health bar in Monster Hunter. I don't think that would dilute the difficulty or anything. I just would like some sort of way of knowing my progress of taking down a big beast.
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#2ilikepie641Posted 2/22/2013 6:23:20 AM
melchiahdim posted...
I've always wished that the monsters had a health bar in Monster Hunter. I don't think that would dilute the difficulty or anything. I just would like some sort of way of knowing my progress of taking down a big beast.


At least then i would know that spamming the X button isnt as good as comboing attacks
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#3toadiemanPosted 2/22/2013 6:24:19 AM
When you see it limping around you know it's almost dead.
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#4wisemiddsPosted 2/22/2013 6:26:21 AM
melchiahdim posted...
I've always wished that the monsters had a health bar in Monster Hunter. I don't think that would dilute the difficulty or anything. I just would like some sort of way of knowing my progress of taking down a big beast.


Seconded! Also it's pretty lame how there isn't a lock-on on the 3DS demo (don't realy count the touch screen icon) would prefer something similar to the z-targeting in OOT and MM.
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#5ilikepie641Posted 2/22/2013 6:29:20 AM
wisemidds posted...
melchiahdim posted...
I've always wished that the monsters had a health bar in Monster Hunter. I don't think that would dilute the difficulty or anything. I just would like some sort of way of knowing my progress of taking down a big beast.


Seconded! Also it's pretty lame how there isn't a lock-on on the 3DS demo (don't realy count the touch screen icon) would prefer something similar to the z-targeting in OOT and MM.


ummm there is... kinda, hit the icon in the bottom right and centering the camera automatically moves the camera so the main monster of the mission is in front of you
has to be the "main" monster though
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#6Darth_KamcioPosted 2/22/2013 10:07:45 AM
Why does it make a difference? If the monster limps, you know it's almost dead. If it doesn't, you know you have to hit it more.
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#7NeonYoshi11Posted 2/22/2013 10:43:07 AM
Isn't it kind of un-realistic to have to keep hitting a monster so many times to take it down though ?

I mean it doesn't matte how big it is, you should be able to kill it within 10- 20 seconds.
#8ImGanondorfLolPosted 2/22/2013 10:48:21 AM
NeonYoshi11 posted...
Isn't it kind of un-realistic to have to keep hitting a monster so many times to take it down though ?

I mean it doesn't matte how big it is, you should be able to kill it within 10- 20 seconds.


I don't know why you're using this type of logic for this game, how about ALL video games?

You can kill a guy within seconds by continuously shooting him in the foot.
#9EarthLord_CJPosted 2/22/2013 8:52:12 PM
It's just the way the games have always worked, TBH. If you fight any monster enough times, though, then you intuitively learn how to estimate their current condition. Obviously, though, as others have said, if it's limping then it's close to death.
But regardless, it's a rather important staple of the series, and it's not likely to go away.
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#10Shiroh08thPosted 2/22/2013 8:55:07 PM
You're right, it is blasphemy.
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