ITT: We prove that we don't dislike Sticker Star "just because it's different".

#11Nickcool1996Posted 2/28/2013 8:33:39 PM
1. EXP Points and Multiple Usable Characters.

2. Ability to buy stickers in battle/earn them back after a certain amount of attacks.

3. A bigger variety of sticker attacks that would make boss fights without thing stickers less boring/stressful/prolonged.
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#12SuzuTitorPosted 2/28/2013 8:34:00 PM
My friend played Sticker Star first. He hated it.
I convinced him to play the N64 Paper Mario later. He loved it.
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#13deimos91Posted 2/28/2013 8:41:06 PM
But you cannot accept the changes were already made but only accept what you want End topic
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#14Spiffy247Posted 2/28/2013 8:43:07 PM
I don't dislike it because it is different. I dislike it because the differences are less enjoyable options for differences.
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#15wiiking96(Topic Creator)Posted 2/28/2013 8:48:08 PM
deimos91 posted...
But you cannot accept the changes were already made but only accept what you want End topic

I accept changes that either
A) Help to make a game feel unique and fresh,
B) Are for the sake of improvement or fixing past mistakes, or
C) I personally have a fondness for.

I don't accept changes that either
A) Make the game feel more generic,
B) Are regressions of the gameplay,
C) Make the game less fun,
D) Make the game feel like less of an entry to its series, or
E) Are additions that aren't well thought out.

Almost all of the changes in Sticker Star fall into one of the last five categories.

Am I not justified?
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