When will see a sucessor to Super Mario 64?

#1levyjl1988Posted 3/1/2013 8:38:26 PM
I'm not talking about Super Mario 3D Land, I find that game alright, but I found myself restricted to a time limit (tbh didn't really like), get hit 3 times (or once if you're small mario).

I preferred the full acrobatic 3d world that was Super Mario 64. It was the greatest game I've ever come to play. I bought the Super Mario 64 DS no problem and found it incredible. I guess I may be the minority but I found the camera and movement controls (utilizing the d-pad and button to run great). I never did play Super Mario Sunshine and I found Mario Galaxy terrible in the regard that it was disorienting.

Will Nintendo ever come back to that classic Super Mario 64 feel on the 3DS? No gimmicks like water jet packs, or some strange inversion, but classic platform gameplay bringing back memories of tick tock clock and other familiar places.

perhaps Nintendo can call it: Super Mario 64 2
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#2JoeBudden42Posted 3/1/2013 8:41:11 PM
Ugh.\
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#3Tzuba12Posted 3/1/2013 8:41:12 PM
Sunshine.

And no, the galaxy games perfected the 3D Mario formula. Super Mario 64 didn't really feel like a true platformer, but the galaxy games gave us the original Mario formula mixed in with the 3D aspect.
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#4Enigma149Posted 3/1/2013 8:42:18 PM
Sometime around 2002, I should think.
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#5JoeBudden42Posted 3/1/2013 8:42:55 PM
Tzuba12 posted...
fell for the mousetrap

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#6GenoPosted 3/1/2013 9:13:59 PM
I felt Sunshine was an admirable attempt, but it didn't capture what made Mario 64 so magical. Mario 64 wasn't really about the platforming, but it had platforming. It was more about the exploration, and the stars encouraged exploring and learning the level. The levels later on didn't get extremely tedious, but they stayed interesting and entertaining, at least 'til you were done with them completely.

That's what made Mario 64 magical. Sunshine keeps exploration to a bare minimum, and is more about appealing to old Mario fans by putting in extremely frustrating platforming levels. Granted, finally conquering the more frustrating platforming levels were pretty fulfilling, but it felt like they just kinda put their cruelest devs on the team to come up with some of the stuff.

So, no, I disagree wholeheartedly when people say Sunshine was Mario 64's true successor. It was its successor in release date only.

tl;dr:

Mario 64: Exploration + Platforming
Sunshine: Platforming + Frustration
Galaxy: Linear + Platforming
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#7Mariofan15Posted 3/1/2013 9:18:08 PM
Sunshine is the sequel to it no matter what you say or how much you deny it.
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#8ImGanondorfLolPosted 3/1/2013 9:29:42 PM
Super Mario Sunshine continued the exploration based gameplay and star collecting.

Super Mario Galaxy/2
- Star Collecting
- 3 Bowser Battles
- Brought back most of Mario's moves that were removed from Sunshine
- "Koopa's Road" levels along with its music
- Slide levels along with its music
- Had a remake of Whomp's Fortress
- "Thank you so much for playing my game!"

Just because you weren't satisfied with the successors doesn't mean they weren't the true successors.
#9elsmittyPosted 3/1/2013 9:33:46 PM
ImGanondorfLol posted...
Super Mario Sunshine continued the exploration based gameplay and star collecting.

Super Mario Galaxy/2
- Star Collecting
- 3 Bowser Battles
- Brought back most of Mario's moves that were removed from Sunshine
- "Koopa's Road" levels along with its music
- Slide levels along with its music
- Had a remake of Whomp's Fortress
- "Thank you so much for playing my game!"

Just because you weren't satisfied with the successors doesn't mean they weren't the true successors.

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#10jestersoupPosted 3/1/2013 11:03:11 PM
Sunshine felt out of place to me. Not just the more original gameplay but also the locales. Galaxy, on the other hand, seemed far more true to the Mario 64 formula. However, I agree that Sunshine was at least intended to be the successor despite how unfulfilling it may have been to hardcore Mario 64 fans.
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