Aurawhisperer posted...Thats the issue though. Why the use of a LAN adapter? How often do people use LAN? We are in the wifi era. 90% worldwide depends wireless or wifi and not LAN.
That's what i dont understand about this update
If you've had any experience with Xlink Kai on the PSP, and on networking aspects like the stuff that affects lag, like latency, bandwidth, etc, you'll get a gist of why it was needed. Also, network stability. In that aspect, wired will always be superior to wireless.
It's a very long-winded workaround, but it works. Of course, not as one would generally like, but that's how compromises work usually -- can't have everything. Just think of it like this. The game was finished like two years or so ago, that game code was locked down tight. Then it was localized, but the localization team didn't touch code that didn't need to be touched, so nothing was changed. If they fiddled with it now and messed it up, MH3U would probably be delayed.
Then they thought maybe they could still get it online without touching the game code. So they figured one out for the Wii U.
I'd say that's a pretty good explanation right there.
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pardon if my posts suck, i post by tapping on the handset button on a one-way analog handset. i saw Hannibal Lecter do it.