Why did nintendo put motion control in the 3DS?

#1DilliciousPosted 3/5/2013 7:42:59 AM
Seriously it has to be one of the stupidest things IMO.

I'm swinging my 3DS around like a idiot (During rhythm thief) and half the time it doesn't even work like it suppose too.

Force me to do it in professor layton too, ridiculous.
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3DS FC:1504-6147-0115
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#2MeganTheMooCowPosted 3/5/2013 7:44:57 AM
Nintendo clearly saw motion control as the future of gaming (Wii). The technology just hasn't been perfected yet and falls short on the 3DS. No games have implemented it well yet.
#3Dillicious(Topic Creator)Posted 3/5/2013 7:55:31 AM
MeganTheMooCow posted...
Nintendo clearly saw motion control as the future of gaming (Wii). The technology just hasn't been perfected yet and falls short on the 3DS. No games have implemented it well yet.


Indeed, only game I can think of that did it somewhat decently was OOT 3D.

But here in rhythm thief I'm fighting someone and I have to swig my 3DS left and right to dodge his moves and have to push it forward hard to punch him, I'm worried my 3DS is going to end up breaking. >_>
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3DS FC:1504-6147-0115
Currently Playing: Etrain Odyssey 4, Rhythm Thief.
#4AnclationPosted 3/5/2013 7:56:13 AM(edited)
I actually thought it worked very well in Ocarina of Time 3D, I've certainly never before done as well on the Horseback Archery Range as I did with the motion controls.
#5CHOVI3Posted 3/5/2013 7:56:51 AM
the fishing game in AR games works amazingly...
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#6Petey_MeanisPosted 3/5/2013 8:18:43 AM
motion aiming works great in RE Revelations.
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#7xellos667Posted 3/5/2013 10:50:03 AM
About Rhythm Thief and the Gyro control, you're just doing it wrong like most people. You just give up when the control are 100% accurate if you position yourself correctly, and blame the game for your mistake. Two topic I replied back when the game was released (second post in each):

http://www.gamefaqs.com/boards/641555-rhythm-thief-and-the-emperors-treasure/63609631

http://www.gamefaqs.com/boards/641555-rhythm-thief-and-the-emperors-treasure/63753325

All Gyro mini-games in rhythm thief are easy to perfect, even on hard. In fact, they're much easier than any other mini-games to perfect on hard because of how forgiving they are with the timing and precision compared to button-press mini-games, which become real Nightmare on hard (argh, the sewer one!!!).
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#8nintendoman562Posted 3/5/2013 11:02:09 AM
The only 3DS game I've played which manages to use gyro and 3D at the same time well is Resident Evil Revelations. It's so sensitive that you don't need to move the 3DS much at all, meaning you never leave the sweet spot. I think it was used well in the AR games too.
#9WestcoastMikePosted 3/5/2013 11:02:30 AM
Petey_Meanis posted...
motion aiming works great in RE Revelations.


I love using it RE, but it throws off the 3D, to where I'll just turn it off. I heard people move their bodies in a way to keep the 3D focused, but it just seems awkward.
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#10SMASHKING84Posted 3/5/2013 11:07:50 AM
Yeah it's stupid slapping new controls on a game isn't innovative if it were every first game of a franchise on a new system would be automatically innovative.
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