I just played N64 Paper Mario and it's basically the same as Sticker Star

#1DoctorCrabMDPosted 3/19/2013 7:43:05 AM
There's barely a story in the 64 version and the party members are more for finding hidden items rather than helping in battle. There's barely even a leveling system in the 64 version. Yes, you gain experience points (or stars I guess) to "level" and increase a few stats. I guess I don't see how it's that much different from using stickers to increase stats....

I think a lot of people are romanticizing the 64 version and I guess TTYD but I haven't played that one. PM64 is barely an RPG as it stands. It's much more like a laid-back platformer that just happens to have some RPG-esque battling in it.
#2toad133Posted 3/19/2013 7:52:51 AM
I think the story is there as opposed to Sticker Star. Like the mystery of Dry Dry Ruins, solving the cloud problem in Flower Fields, Tubba Blubba consuming all the ghosts, Toad Town being invaded by Shy Guys...

The overall plot was simple (save Peach and the Kingdom) but they included a lot of minor details that really engaged you into the game and made it very charming. Didn't detract from the experience one bit at all IMO.

Also, there's actually incencitive to battle in the N64 game and gain exp. You will struggle to get anywhere if you just run from every fight...and I certainly didn't have that problem in SS, which was a big flaw for me and took a lot of strategy out.
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#3iammaxhailmePosted 3/19/2013 7:54:11 AM
Well, for one, TTYD is even better than PM64

And if you didn't notice the difference between 64 and SS, you probably didn't pay enough attention, sorry
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#4MarsfordPosted 3/19/2013 7:56:53 AM
DoctorCrabMD posted...
There's barely a story in the 64 version and the party members are more for finding hidden items rather than helping in battle. There's barely even a leveling system in the 64 version. Yes, you gain experience points (or stars I guess) to "level" and increase a few stats. I guess I don't see how it's that much different from using stickers to increase stats....

I think a lot of people are romanticizing the 64 version and I guess TTYD but I haven't played that one. PM64 is barely an RPG as it stands. It's much more like a laid-back platformer that just happens to have some RPG-esque battling in it.


Um...uh....what the f***?
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#5ryudin89Posted 3/19/2013 8:00:27 AM(edited)
There's barely a story in the 64 version


How far did you get?


and the party members are more for finding hidden items rather than helping in battle.


What the.... How far did you get?!?!?


There's barely even a leveling system in the 64 version. Yes, you gain experience points (or stars I guess) to "level" and increase a few stats. I guess I don't see how it's that much different from using stickers to increase stats....


Actually mess with the badge system and you'll see why people were disappointed by it's removal.

iammaxhailme posted...
Well, for one, TTYD is even better than PM64


'Tis true. TTYD is way better than the first. Better badges, better story, stylish commands, the list goes on.
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#6wiiking96Posted 3/19/2013 8:05:26 AM
1. The story is much much more detailed in Paper Mario 64. Each Chapter has it's own subplot, many with a creative premise. You actually get insight into Peach's and Bowser's characters. Some partners have entertaining personalities.

2. There are far, far more RPG elements in it than in Sticker Star. You can customize how you battle with gear; the variety of badges allows many different playstyles. You have to manage two different types of points. You have to use the right attacks at the right times. You get stronger as you progress.

I'm suspicious of trolling here.
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#7SinfullyvannilaPosted 3/19/2013 8:15:53 AM(edited)
I actually preferred PM64. It's story was a little more basic, but not nearly as trite as TYD's. I also thought that the slot reel system and audience system added too much unpredictability to the battles, and predictability was what made PM 64 unique. Also, it was too easy to make "broken" badge builds in the second one.

Fans of the series do tend to overplay the significance of the stories in TYD and 64, and the impact of the partners on the story though.
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#8HejiruPosted 3/19/2013 8:18:13 AM
Paper Mario 64 the same as Sticker Star? Wut?

Dude, did you even play both games?
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#9AdlezLegendPosted 3/19/2013 8:28:57 AM
TC didn't even play it.
#10nintendoggerPosted 3/19/2013 9:03:49 AM
PM64 is my favorite Paper Mario game and it's not nostalgia for me, I played it only 3 years ago, and after TTYD. Sticker Star (which I enjoyed, and more so than Super Paper Mario) did NOT have the same charm as TTYD or 64. The reuse of the Toads over and over in Sticker Star is a great example of the lack of charm. The other games had more extensive levels and people.

I will agree that people can seriously crymoar about the "lack of leveling system". Well, in the game, the stickers get better, and the bosses/battles get harder. That's sort of a leveling system that you just can't see. Additionally, finding the heart ups is a fun challenge in Sticker Star.
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