Playing 3DS games when accustomed to 360 is the most FRUSTRATING thing.

#21Termin8rPosted 3/19/2013 5:41:36 PM
From: ShinobiRain | Posted: 3/19/2013 11:10:17 AM | #013
Japanese is certainly not written right to left. You have two options, left to right or up to down. There is no right to left (that's primarily a Arabic/middle eastern languages thing).

It actually is read right-to-left if you write vertically. Otherwise it's western style for horizontal writing.
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#22ferofaxPosted 3/19/2013 6:25:41 PM
HeroC114 posted...
Xbox 360 Layout

___Y
X_____B
___A

Nintendo 3DS(SNES) Layout

___X
Y_____A
___B


Haha, that'd be confusing as hell. In all fairness, Microsoft kinda had to. It probably would have been easier if they just renamed their buttons like Sony did. But no, Microsoft had to be all China-like, "Oh, just copy it. But flip it around, so they can't say we copied it."
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#23WickedSickJoshPosted 3/19/2013 6:44:26 PM
ferofax posted...
HeroC114 posted...
Xbox 360 Layout

___Y
X_____B
___A

Nintendo 3DS(SNES) Layout

___X
Y_____A
___B


Haha, that'd be confusing as hell. In all fairness, Microsoft kinda had to. It probably would have been easier if they just renamed their buttons like Sony did. But no, Microsoft had to be all China-like, "Oh, just copy it. But flip it around, so they can't say we copied it."


In all fairness to Microsoft, I've never paid attention to the actual letters on the controller, just the colors.
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#24IHeartMetroidPosted 3/19/2013 7:04:20 PM(edited)
Actually...

Microsoft didn't originally copy Nintendo with the XBox controllers.

The XBox 360 controller is an evolution of the Xbox's Controller S, which was an evolution of the original XBox controller. Note that if you closely examine the original big XBox controller-
http://media.tumblr.com/tumblr_krikq94CCy1qzgblm.jpg

you can see that it's design is an evolution of the SideWinder 1.0 PC controller-
http://upload.wikimedia.org/wikipedia/commons/d/d9/Sidewinder_gamepad.jpg


And if you notice, the SideWinder 1.0 uses a six-button layout identical to none other than the Sega Genesis six button controller-
http://images1.wikia.nocookie.net/__cb20080901042812/egamia/images/1/17/Genesis6pad.jpg

So Microsoft's XBox 360 pad is an evolution of an evolution of an evolution of a copy of an early 90s controller made by a company that no longer makes hardware...
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#25ImGanondorfLolPosted 3/19/2013 7:16:48 PM
I think it's because a lot of 360 games have quick time events. I always forget I'm actually pressing the b button to jump when I play Mario, I never consider what letter I'm pressing, just which button on which side does what. So yeah I did have some trouble with Mirror of Fate's quick time events.

I like how the gamecube controller has a different shape or size for each button, it made it so easy to remember which button to press.
#26TakayaNorikoPosted 3/19/2013 7:18:25 PM
IHeartMetroid posted...
Actually...

Microsoft didn't originally copy Nintendo with the XBox controllers.

The XBox 360 controller is an evolution of the Xbox's Controller S, which was an evolution of the original XBox controller. Note that if you closely examine the original big XBox controller-
http://media.tumblr.com/tumblr_krikq94CCy1qzgblm.jpg

you can see that it's design is an evolution of the SideWinder 1.0 PC controller-
http://upload.wikimedia.org/wikipedia/commons/d/d9/Sidewinder_gamepad.jpg


And if you notice, the SideWinder 1.0 uses a six-button layout identical to none other than the Sega Genesis six button controller-
http://images1.wikia.nocookie.net/__cb20080901042812/egamia/images/1/17/Genesis6pad.jpg

So Microsoft's XBox 360 pad is an evolution of an evolution of an evolution of a copy of an early 90s controller made by a company that no longer makes hardware...


Personally, I just would've went with "it's a Dreamcast controller." I mean, look at those buttons:

http://images.lazygamer.co.za/2009/09/360DC.jpg
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