After Pokemon X and Y come out, GameFreak should take a break from Pokemon

#101INTERWEBUSERPosted 3/31/2013 1:03:57 AM
Game Freak is a one-hit wonder studio that's completely incompetent when it comes to innovation. the only business model they have is milking and rehashing the same 17-year-old pokemon formula until it runs dry (may take some time..) they don't know how to do anything else. and their founders/senior management are lazy as f***.
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#102HMANBPosted 3/31/2013 2:50:31 AM
no
#103AceMosPosted 3/31/2013 10:30:32 AM
INTERWEBUSER posted...
Game Freak is a one-hit wonder studio that's completely incompetent when it comes to innovation. the only business model they have is milking and rehashing the same 17-year-old pokemon formula until it runs dry (may take some time..) they don't know how to do anything else. and their founders/senior management are lazy as f***.


harmano knight they made that alot of ppl enjoy it so that 100% destroys what you say
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#104CompassPosted 3/31/2013 10:38:36 AM
Are there people in here suggesting Drill Dozer wasn't a fantastic, charming little game?

I'm afraid to read lest I go on a killing spree.
#105NookytinsPosted 3/31/2013 11:27:23 AM
So much blind fanboyism...
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#106Jakerific44Posted 3/31/2013 11:38:30 AM
nnnnnnoooooooooooooooooooooooooooooooo !
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#107mahgah91Posted 3/31/2013 11:42:39 AM
Game Freak barely manages to update Pokemon games between generations. Annual sports games have more advancements in graphics than Pokemon games do, and Pokemon games take 3-4 years per generation.

I understand keeping the top-down view and the spirit of handheld Pokemon games, but they could've upgraded Pokemon X/Y's visuals WAY more than they did.

I don't think they should move off of Pokemon. They do that one thing great and I'm sure Nintendo pays them a LOT to keep up what they're doing.
#108SW_FFXIfanPosted 3/31/2013 12:21:20 PM(edited)
SMASHKING84 posted...


1.move deleter/relearner
2.double battles
3.held items
4.triple battles
5.online play
6.use items like rare candy until they run out
7.register items to select
8.abilites
9.battle tower
10.new types

11.vs seeker/match call(god send for grinding)
12.some pokemon have signigture moves like jirachi
13.new moves/pokemon
14.friendship system
15.day night system
16.season system
17.infinite tms


The main problem I have with this list is that a lot of them are really common sense stuff and should have been implemented long ago and are not real major changes. Second is that it is not much to say if those are the only changes made after 17 years....

1. Pretty obvious, should have been there in game #1.
2. How often did these actually even occur? Not very often at all.
3. This was something that was actually half decent so there's #1.
4. See #2.
5. Again common sense addition.
6. Not sure what you even mean here,
7. Same as #6.
8. This was actually something decent and new so that's #2.
9. Something actually cool and new so #3.
10. This is very iffy. We got Steel, Dark, and Ice. So 3 new types over 4 new generations of games and it does not look like were getting a new type in X/Y so far.
11. This was new so that's #4.
12. New, but still minor considering how many pokemon actually even get a signature move, but I'll let you have that one so that's #5.
13. I won't even count this considering "new pokemon" are added everygame and all they do is take an animal/object add eyes and give it a really bad pun name. There's a pokemon that it literally garbage for christ's sake.
14. 14-17 are all new so that's #8 things.
17. Again common sense, nothing major.

While I understand that there are other things to list it just does not add up enough for it to not feel like the same thing to me. Sure when you play Red/Blue compared to X/Y the two are vastly different, but they change so little that it feels the same in the long run.


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#109Bancario51Posted 3/31/2013 12:21:21 PM
and NIS should take a break from Disgaea
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#110Mewtwo_soulPosted 3/31/2013 12:27:07 PM
SW_FFXIfan posted...
SMASHKING84 posted...


1.move deleter/relearner
2.double battles
3.held items
4.triple battles
5.online play
6.use items like rare candy until they run out
7.register items to select
8.abilites
9.battle tower
10.new types

11.vs seeker/match call(god send for grinding)
12.some pokemon have signigture moves like jirachi
13.new moves/pokemon
14.friendship system
15.day night system
16.season system
17.infinite tms


The main problem I have with this list is that a lot of them are really common sense stuff and should have been implemented long ago and are not real major changes. Second is that it is not much to say if those are the only changes made after 17 years....

1. Pretty obvious, should have been there in game #1.
2. How often did these actually even occur? Not very often at all.
3. This was something that was actually half decent so there's #1.
4. See #2.
5. Again common sense addition.
6. Not sure what you even mean here,
7. Same as #6.
8. This was actually something decent and new so that's #2.
9. Something actually cool and new so #3.
10. This is very iffy. We got Steel, Dark, and Ice. So 3 new types over 4 new generations of games and it does not look like were getting a new type in X/Y so far.
11. This was new so that's #4.
12. New, but still minor considering how many pokemon actually even get a signature move, but I'll let you have that one so that's #5.
13. I won't even count this considering "new pokemon" are added everygame and all they do is take an animal/object add eyes and give it a really bad pun name. There's a pokemon that it literally garbage for christ's sake.
14. 14-17 are all new so that's #8 things.
17. Again common sense, nothing major.

While I understand that there are other things to list it just does not add up enough for it to not feel like the same thing to me. Sure when you play Red/Blue compared to X/Y the two are vastly different, but they change so little that it feels the same in the long run.


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None of those are instantly common sense, considering most RPGs don't include any such factor for limits of moves. For instance, move relearners? How many Breeder RPG or monster/sim battlers have move releareners? Oh wait, like none of them. (See Persona/etc. Sure you can buy any skill but that deletes the importance of actually relearning instead of just teaching them any move which would be stupid in Pokemon)

Even then, people who say Pokemon games don't change at all have to be kidding themselves. Just because it's not turning into a FPS, or turning into a racing game doesn't mean it's not changing.

That's kind of why it's the main series, and not a spin off. (Maintain the base roots, change the formulas around the base roots)
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